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Old May 31, 2018, 00:43   #21
Nick
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Does anyone actually want to keep the 18/xx stats? Speak now.
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Old May 31, 2018, 01:15   #22
Sky
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Quote:
Originally Posted by Nick View Post
Does anyone actually want to keep the 18/xx stats? Speak now.
not really, no.
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Old May 31, 2018, 01:21   #23
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No, but it does have implications for stat potions.
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Old May 31, 2018, 02:49   #24
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Eh, I'm used to it (e.g. I'd have to learn that the theftproof breakpoint for DEX is 33 and that CON above 38 doesn't matter), but that's not reason enough to keep the /x stat display system. Go ahead and make 3-40 the default display mode, I say.
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Old May 31, 2018, 04:08   #25
Ingwe Ingweron
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I feel some nostalgia for the 18/00 system, but if it's actually a problem then change it.
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Old May 31, 2018, 09:01   #26
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I'm with Ingwe on this one. It makes no sense, but adds a bit of flavour. But if you are set on evening out all the stat increases, then 1-40 is better than 1-18/**.
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Old May 31, 2018, 09:35   #27
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you mean 3-28

3 = 3
4 = 4
5 = 5
6 = 6
7 = 7
8 = 8
9 = 9
10 = 10
11 = 11
12 = 12
13 = 13
14 = 14
15 = 15
16 = 16
17 = 17
18 = 18
18/10 = 19
18/20 = 20
18/30 = 21
18/40 = 22
18/50 = 23
18/60 = 24
18/70 = 25
18/80 = 26
18/90 = 27
18/100 = 28

that's it for stat swap and stat gain. everything else is due to item buff.


AD&D has this silly thing where you go from 3 to 18, then from 18/01 to 18/100, and then 19.
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Old May 31, 2018, 09:45   #28
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Quote:
Originally Posted by Derakon View Post
Gain-stat potions used to give you +/10 per potion until you got near 18/80 or so and then started giving you less, so you needed several potions to get those last few effective points. E.g. a single potion might take you from 18/90 to 18/94. At some point that was changed, and (possibly at the same time) you got more than a point's worth of gain per potion early on in the 18s (taking you from 18 to 18/30 in a single potion).
The "more points at the 18 treshold" and "less points when near 18/100" were both already in version 2.7.9v6. Together, you needed about 10 potions for that range, with a big payoff when you cross 18, but at the cost of small increases late.
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Old May 31, 2018, 11:33   #29
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Back when the combat etc was closely modelled on D&D it made sense. It's drifted so far from that now that it serves little purpose and just confuses new players. I'd not miss it

You could always have an option to show the values as 18/*** for those who really want it
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Old May 31, 2018, 14:35   #30
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Generally, I avoid the stat-swap potions like the plague.

There can be some benefit, if used wisely.
Say, for example, your character has just bumped, but ran into a stat-drainer (Mind Flayer, Dread, Ghost, Ninja) and now you're looking at lugging 200 pounds of gear around a dungeon with an STR of 7, trying to cast spells as an INT 10 mage or something like it. A stat swap potion will restore lost stats.

In fact, despite the "I generally avoid" statement above, I intentionally sought out potions of toughness in a level just completed. Playing an ironman H/O paladin. I entered DL 46 as Cl33, and, IIRC, 30x hit points. 305? Game level is in the late 40s. We're talking 300 hp is bordering on a whole bunch of things can instakill, esp, say, nether which I don't have resists for yet. Things like Death Drakes, Intgast, Kevlax and suchlike dwell in these domains. And @ doesn't have ESP yet, so it increases the chances of bad things attacking with insufficient warning.

The low HP came because the base con was 13 (!). The level had a potion of CON and two potions of toughness. Drank both toughness to get the total +3 con, One sapped Wisdom (meh, have +11 Wis due to magical buffs, and a base of 14 before the loss) and the other sapped Dex (again, had 18/30-ish base, and a buncha buffs.) Wasn't worried about losing INT, and STR was pretty upped, so a point loss was also meh.

Going in, had zero buffs to Con, too. So the three total points for @ are/were HUGE towards future survivability. Now @ has 382 HP, and a buff to bring con above 18.
The other long-term planning here is that eventually, @ will find potions that restore the Dex/Wis, plus now the Con base is higher,, so future potions there will have a much greater impact.
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