![]() |
#21 | |
Swordsman
Join Date: Feb 2009
Posts: 387
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#22 |
Swordsman
Join Date: Feb 2009
Posts: 387
![]() |
Martial Arts - Slot Armor penalty
I'm not talking the total weight limit, although I would love if there could be an indicator somewhere of Max Weight limit. But what I've not seen documented is the per slot penalty. For example. At CL 2, I got a set of padded armor {5, +2} Naked I had AC 3, with the armor on my armor went to AC 6. A -4 AC penalty When I reached Clvl 6, my naked armor was AC 17, wielding the same padded armor and my rating went to AC 15. A -9 AC penalty. Hands @ CL6 is -3 AC Feet @ CL6 is -2 AC Head @ CL6 is -1 AC The only slot that seems to be free of any overt penalty is the Cloak edit: I seem to vaguely recall the Slot penalty from way back in Zangband?? |
![]() |
![]() |
![]() |
#23 |
Knight
Join Date: Nov 2008
Posts: 758
![]() |
There is no penalty! You get bonuses for empty slots, not penalties for filled slots.
The size of the bonus is different for each slot and also depends on your "monk level", which for monks and mystics is simply your CL. (It's slightly lower than your CL for Force-Trainers, and depends on your martial arts investment on Skillmasters.) Bonus calculations for empty slots: - body armour: [monk level]*3/2 - cloak: [monk level - 13]/3, or 0 at low levels - shield: [monk level - 8]/6, or 0 at low levels - helmet: [monk level - 2]/3, or 0 at low levels - gloves: [monk level]/2 - boots: [monk level]/3
__________________
The Complainer worries about the lack of activity here these days. |
![]() |
![]() |
![]() |
#24 |
Swordsman
Join Date: Feb 2009
Posts: 387
![]() |
Ah! so the 'penalty' was just bonus removal. Thanks, lol
It does explain why I couldn't the math to work, I was using it on the wrong end of the equation... doh! |
![]() |
![]() |
![]() |
#25 |
Scout
Join Date: Jul 2019
Posts: 33
![]() |
Just upgraded to the latest version of frog, messing around with gravity bolt in the armageddon realm. I noticed that in addition to blinking the target, their health bar went grey. Another time it also stunned. Has gravity bolt always been able to slow and / or stun like this? And is it the binary -10 slow, or an incremental one?
Similarly, what about breathe inertia in book 4? And do monsters get a saving throw based on some sort of 'power' of these spells, or are they just inherently slowed because of the gravity / inertia element? Getting to see when a monster is temporarily slowed is already a huge quality of life improvement. Thanks for the release @Sideways!
__________________
Clearing levels one spell at a time. ![]() |
![]() |
![]() |
![]() |
#26 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,435
![]() |
It's always worked like this & the effect is the same as when you get hit by gravity hounds, though Sideways can fill in any specifics better then I can.
|
![]() |
![]() |
![]() |
#27 |
Scout
Join Date: Jul 2019
Posts: 33
![]() |
That makes sense @Wobbly. I guess what I really would like to know is what kind of saving throw a monster gets against it, if any, since it is an elemental attack. I assume it doesn't stack with slow monster as well.
![]() Is 'inertia breath' the same then?
__________________
Clearing levels one spell at a time. ![]() |
![]() |
![]() |
![]() |
#28 |
Knight
Join Date: Nov 2008
Posts: 758
![]() |
Gravity has the same saving throw as regular slow, and is a binary -10 slow. (Gravity stun also has the same save as slow, and even allows uniques to be immune like with slowness. This is a bit odd, since stunning normally has a different saving throw and no immunity for uniques.)
Inertia likewise has the same saving throw as regular slow. It's a -5 incremental slow, which means it can stack with other slows.
__________________
The Complainer worries about the lack of activity here these days. |
![]() |
![]() |
![]() |
#29 |
Scout
Join Date: Jul 2019
Posts: 33
![]() |
So in theory I could slow a monster -15?
![]() Anyway, what does that weird pattern in "the renegade sorcerer" quest do? I seem to remember being confused by it in my last playthrough, and I'm nearing that quest again so I thought I'd ask. Thanks1
__________________
Clearing levels one spell at a time. ![]() |
![]() |
![]() |
![]() |
#30 | |
Knight
Join Date: Nov 2008
Posts: 758
![]() |
No, only -12. You can get to -10 from either binary or incremental slow, but the two types don't combine fully.
Quote:
The pattern in that quest is pretty out of place, usually they are much longer and you only see them in large vaults.
__________________
The Complainer worries about the lack of activity here these days. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Frogcomposband - Rage Mage Questions | archolewa | Variants | 2 | May 22, 2020 20:11 |
FrogComposband - Berserker Questions | GrimaTheBold | Variants | 6 | May 22, 2020 00:40 |
FrogComposBand Noob questions | FokinLegend | Variants | 8 | May 19, 2020 13:34 |
A few questions on game mechanics | ripforareason | Sil | 6 | January 3, 2017 01:16 |
Mechanics questions | wobbly | Sil | 7 | November 13, 2013 13:01 |