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#31 |
Scout
Join Date: Jun 2014
Posts: 37
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Fixed as well. |E and |P should now be looked for in items and available as selection as attributes.
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#32 | |
Scout
Join Date: Jun 2014
Posts: 37
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Quote:
When this happens, I have added a message in the Solution text box below about the possibility of item exclusions excluding everything. Have also made it such that one should not be able to create an empty valued exclusion entry. Hopefully this resolves similar issues in the future. |
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#33 | |
Scout
Join Date: Jun 2014
Posts: 37
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Quote:
Code:
Fi: *0 Code:
Fi: 0 *Fi: 1 |
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#34 | ||
Scout
Join Date: Jun 2014
Posts: 37
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Quote:
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#35 |
Apprentice
Join Date: Feb 2010
Location: North Carolina
Posts: 56
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Parsing bug?
In my character's pack, I have:
a Ring of Combat (+16,+14) {Fe} The Ring of the Future King (+11,+8) (+2) {St;Di;Si(St} but the Optimizer recommends I use a Ring of Combat (+16,+14) {St;Di;Si(St} which appears to be some weird combination of the two that doesn't actually exist. I'm excited about this optimizer! Thanks for making it ![]() |
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#36 | |||
Scout
Join Date: Jun 2014
Posts: 37
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#37 |
Apprentice
Join Date: Jan 2009
Posts: 67
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Thanks for fixing the issues I was having, especially missing the /* tag on some items. This is a handy tool and we are grateful for your effort and for sharing it with us.
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#38 | |
Apprentice
Join Date: Feb 2010
Location: North Carolina
Posts: 56
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Quote:
Thanks for your hard work! |
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#39 | |
Scout
Join Date: Jun 2014
Posts: 37
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Quote:
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#40 | ||
Scout
Join Date: Jun 2014
Posts: 37
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Quote:
The problem here is that within the Inventory section of the HTML dump, similar items of the same "coloring" is wrapped in a single <font> tag. For instance, Code:
<font color="#c00000">a Ring of Combat (+16,+14) {Fe} The Ring of the Future King (+11,+8) (+2) {St;Di;Si(St} </font> Code:
<font color="#c08040">a Fur Cloak of Aman [3,+10] (+2) {SpSl;Sh} a Large Leather Shield of Celestial Protection [6,+17] {DkSh} </font> The parser in Optimiser had assumed that the two rings are one item and hence the strange combined attribute item you see in your character earlier. I have done a workaround by treating the Inventory section separately so it should work properly now for your character. Hopefully this doesn't break something else. By the way, this might explain the problem that Bostock had earlier: Quote:
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