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#11 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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New PWMAngband 1.4.0 beta 8 released!
List of changes: - Replace fake permawall terrain by SQUARE_FAKE flag - Reintroduce sandwalls in the Sandworm Lair that were accidentally commented out - Fix crash in rd_objects_aux() - Display the cursor under the player on the minimap - Give Gilim IM_COLD and Nan IM_FIRE - Stop player being able to run out of a web without clearing it - Add thrown damage for shots and pebbles - Allow fuzzy kind searching to use exact name by prefixing the search with '#' - Add custom fountains to dungeon.txt - Switch tval/sval pair from byte to u16b Note: savefiles are not compatible with beta 7, server instances need to be wiped and restarted clean. Files updated: binaries Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#12 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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New PWMAngband 1.4.0 beta 9 released!
List of changes: - Add 1-2 mushroom drop to Farmer Maggot - Fix custom tiles generated on top of monsters/objects - Make DRAIN_EXP only drain experience when the player is not idle - Rework FAST_THROW so it gives extra might instead of extra shots, give it to dragons and hydras - Give magic shots, rocks, shurikens and boomerangs the THROWING flag - Adjust throwing damage - Don't drop items under NEVER_MOVE + NO_DEATH monster (like target dummy) - Fix item combination not redrawing the floor - Tidying up of projection effects - Adjust hill troll tile - Improve some information - Sort slays/brands by damage - Changed message_color_define() so there's only one entry per message type for the color - Stack items when dropping - Fixes in message.c Note: I made a blunder in z-form.c so the source doesn't compile under Linux. I've attached a revised version that compiles. Files updated: binaries Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#13 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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New PWMAngband 1.4.0 beta 10 released!
List of changes: - New dungeon: The Ettenmoors (home of trolls) - New players start with 80% satiation instead of 89% - Prevent teleporting on NO_MONSTERS terrain - Fix crash in rd_player_traps() - Give blackguards detection of monsters susceptible to fear - Drop grid target after a monster vanishes from view - Add whether a projection wakes a monster to struct projections - Make more things wake monsters - Fix an out-of-bounds access to el_info in adjust_dam() - Enable turning labyrinths and moria levels off completely - Use SetWindowPlacement when re-opening the game in Windows - Give the teleportation curse a message - Remove disturb() argument - Make curse activation disturb the player - Reduce food value of healing potions - Make winners appear first in hall of fame - Stop divide-by-zero crash bug in lore - Add option to sort monsters by experience instead of depth in the monster list - Allow alter command to close doors and open chests - Fix an error in monster_remove_from_groups() - Only describe brands and slays that come from the object - Make TMD_BOWBRAND work on missiles only (both fired and thrown) - Make class brands work on ranged attacks Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#14 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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New PWMAngband 1.4.0 beta 11 released!
List of changes: - Players now start with 70% satiation - Fix not automatically learning curses after using curse weapon/armor - Replace GOLD_DROP_NOSELLING by GOLD_DROP_VANILLA - Fix pickup menu not properly allowing to pickup items one by one - Rework magic mapping/enlightenment to take into account custom walls - Fix quick_floor option - Prevent recalling on harmful terrain - Make acquirement generate the item in the inventory (if pack is not full) if the floor around the character isn't suitable for objects - Use custom floor under a mimic when it is revealed or deleted - Remove speed penalty from being Full when calculating food digestion rate to avoid double penalty - Use to-hit skill instead of player level in critical calculation - Add 'line of sight' through rock, improve PASS_WALL monster behaviour near permanent walls - Fix critical bug that made wraithed players totally invisible to monsters - Tightened code for unique generation - Adjust targeting of STRIKE effect - Improve consistency in element rune learning - Fix plural of crow of Durthang - Final tweaks to blackguard This also concludes the porting of V4.2.1 features apart from the new dungeon level templates which will require a bit of work to port. I'll do that later. Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#15 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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New PWMAngband 1.4.0 beta 12 released!
List of changes: - Don't use custom floors when revealing a mimic in a mimic pit - Don't use custom features that look like floor if they can't hold objects - Update README.md - Replace NO_MONSTERS flag with NO_GENERATION, use it to also prevent objects from being generated - Add custom number of stairs for dungeons - Replace hardcoded QUIT_TIMEOUT with mangband.cfg server option - Keep player active during disconnection timeout - Add "ascii_mon" option to display monsters using ASCII symbols instead of tiles when using a tileset - Small optimisation for resting - Add sval validity check in parse_ego_item() - Fix equipment curses Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#16 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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New PWMAngband 1.4.0 beta 13 released!
List of changes: - Slight tweak to gold drop rates at low level - Don't wipe townies at dawn if the number of townies is less than the max for that town - Add message when using chargeable items from the ground - Remove "wield" command from quick_floor option - Stop Create Arrows creating special artifacts - Fixed bug with food counter that stopped starvation when the counter hit 0 and caused the food indicator to disappear - Fixed apparent issue with trampling of shape-changed monsters - Fixed bugs with tracking of shape-changed monsters - Don't close VERSION_BETA servers if an object cannot be placed, but just discard the object - Allow full home capacity on VERSION_BETA servers - Don't generate custom stores in the base town - Give Bert, Bill and Tom the DROP_GREAT flag like all other dungeon bosses - Add new terrain "training grounds" for the Target Dummy, fix its location to a random lot in the base town - Fix ghostly powers for deceased warriors/unbelievers/monks Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#17 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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New PWMAngband 1.4.0 beta 14 released!
This release fixes a CRITICAL security bug that was present since forever. Please delete your server savefile AT ONCE and upgrade IMMEDIATELY. List of changes: - Add level_golds.txt to define gold drop rates instead of using a hardcoded table - Don't wipe items on the surface at dawn if there are players on the level - Save player id counter + player names in a separate file - Check saved password vs provided password when loading player savefile - Don't display Target Dummy in the list of uniques - Don't display pain/death message for Target Dummy - Add message for projected damage if show_damage option is set - Reveal mimics when using teleport other - Remove duplicates from the player name database when loading player names - Use new player id if player id already exists in the player name database when loading player savefile Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#18 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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New PWMAngband 1.4.0 beta 15 released!
List of changes: - Allow "fire at nearest" command to throw missiles when no launcher is equipped - Allow quick_floor on wield if there is something to wield in the inventory - Fix OPP_CONF timed effect not ending properly - Move decrease_timeouts() before process_pending_commands() to make effects last the proper amount of turns - Add HOUSE_FLOOR_SIZE server option to limit the size of object piles in houses Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#19 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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New PWMAngband 1.4.0 beta 16 released!
List of changes: - Make secret doors properly use custom wall features - Fix throwing multiplier in calc_damage() - Add time limit of 7 days on Expensive Black Market orders - Increase house price a bit depending on the HOUSE_FLOOR_SIZE option - Make ego torches more common Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr Note: this is the final beta for version 1.4.0 (numbering goes to 16 max anyway). I will now take 3 week holidays, so take this time to test the beta version so I can release 1.4.0 proper when I come back and start working on porting the MAngband features for 1.5.0.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#20 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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Version 1.4.0 is about to be released. Here are the last changes I made since beta 16:
- Revert "Increase house price a bit depending on the HOUSE_FLOOR_SIZE option" - Add check for existing player id when logging in with an existing character - Remove 2x XBM price cap on items for sale in player shops - Add preferred price info (BM price) when inspecting identified items - Use "askprice" for worthless items when selling in player shops - Add store:home-inven-max in constants.txt to set home capacity on servers with access to houses - Upgrade FREETYPE to version 2.10.2 - Upgrade PYTHON to version 2.7.18 - Set minimum value of light for lantern of shadows - Use ARC for wands of Dragon's Breath etc, allowing device boost - Only forget floors when going dark in cave_illuminate() - Fix some blackguard spells - Drop the empty lantern after refueling if there's no room in the pack - Allow confused monster to move into non-passable terrain (+ message) - Allow monster to hit player/decoy standing in non-passable terrain - Fix ID-by-use not working on Identify scrolls - Don't automatically repeat the digging command if there's no chance to clear the obstacle - Allow a monster's confusion to affect breath targeting - Fix typo in monster_effect_accuracy() - Use a white asterisk rather than an orange asterisk for detected gold lying on the floor - Add terrain configuration items to help phrase messages for looking/targeting - Add check for failed ego search in brand_object() - Move describe_effect() code to effects-info.c - Add handling for unrevealed mimics in push_object() - Fix device boost display - Increase the damage on Dispel Evil and Undead - Increase chest frequency - Make healing potions that used to add to food cost food - Change names of BLOWS and MOVES modifiers - Stop trampling of uniques - Fixes to group_monster_tracking() - Tweaks and bugfixes to randarts - For spell decisions in mon-attack.c, use the decoy position, if it is present - Set so smart monsters won't use TELE_SELF_TO when next to the target - Turn fear into hold if a monster has nowhere to run - Don't allow a monster to cast if the player cannot witness the attack - Fix contains_only_spaces() - Fix water resistance not being able to be learned as a rune - Fix broken ENLIGHTENMENT effect - Add lab-depth parameter in constants.txt to set the depth where labyrinths start to be generated unlit/unknown - Add LEVEL_FEELINGS server option to hide or limit level feelings - Fix level feeling squares not set for a player entering a level with another player on it - Prevent the Target Dummy from being teleported away - Add hack to try fixing keypresses not being processed in some cases
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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