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Old August 21, 2019, 20:32   #1
Bill Peterson
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Issue with debug mode

Im trying to clean up the David Gervais graphics, which were not given the same attention as the Shockbolt tiles. Apparently debug mode will only accept a-zA-z (don't know about digits) so monsters like Wolf-Sauron, Fëanorian raider, and dúnadan of Angmar can't be generated. I can reference images in the file, just can't see what they look like until I encounter one while playing.

Since it's only a half dozen items I may just change the names temporarily until I'm satisfied with the look.

Last edited by Bill Peterson; August 21, 2019 at 20:37.
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Old August 21, 2019, 22:39   #2
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Quote:
Originally Posted by Bill Peterson View Post
Im trying to clean up the David Gervais graphics, which were not given the same attention as the Shockbolt tiles. Apparently debug mode will only accept a-zA-z (don't know about digits) so monsters like Wolf-Sauron, Fëanorian raider, and dúnadan of Angmar can't be generated. I can reference images in the file, just can't see what they look like until I encounter one while playing.

Since it's only a half dozen items I may just change the names temporarily until I'm satisfied with the look.
Thanks for doing this.

Are you talking about 'n' to summon a monster? Because part of a name will often work - 'raider' will summon a Fëanorian raider, for example.
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Old August 21, 2019, 22:49   #3
Bill Peterson
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Originally Posted by Nick View Post
Thanks for doing this.

Are you talking about 'n' to summon a monster? Because part of a name will often work - 'raider' will summon a Fëanorian raider, for example.
Thanks, I did not know this. I did notice that names are not case sensitive.
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