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Old May 16, 2018, 14:02   #81
Sideways
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The code has a note that says "Legendary is too long for tables". The "Legendary" terminology predates both the current format of said tables (in the help files) and the use of additional numbers to give further detail (e.g. "Amber[27]"). I believe the switch to "Amber[X]" was made all the way back in ZAngband (which, of course, is short for Zelazny Angband).

Although looking at the power level of characters in Composband, there are times when I wonder if "Gwarl[X]" wouldn't be more appropriate...
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Old May 16, 2018, 15:09   #82
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Quote:
Originally Posted by Mocht View Post
I am absolutely certain that older versions of Poschengband or Chengband had Legendary[32] instead of Amber[32], easy to check by looking at character dumps
Chris probably adopted the old ZAngband terminology when he changed the format of the help file tables.
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Old May 16, 2018, 15:27   #83
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A quick and dirty survey, it looks like "Amber" came in with PCB 6.0.0, Prior to that dumps have Legendary.
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Old May 16, 2018, 20:59   #84
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Quote:
Originally Posted by Mocht View Post
If Legendary[32] is too long, then could instead give just a numerical value for each skill proficiency
So instead of Superb could display 40, and instead of Legendary[32] could display 75
we have visible numbers in the working alpha of cpb 7.1
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Old May 17, 2018, 01:57   #85
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@Mocht-unlimited stats are impossible to balance.
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Old May 17, 2018, 12:33   #86
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the nonlinearity of stats and the way they accrue means 18/10 isn't really 19..
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Old May 17, 2018, 15:11   #87
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Originally Posted by Mocht View Post
Artifacts which are not guaranteed to drop, such as the dog collar of Grip, with my very small sample size, it seems to me that they are much more likely to drop for Lucky characters, is that correct
They are not any more likely to drop for characters with the Lucky personality or Lucky aura; you've just been... lucky?

They are less likely to drop for unlucky characters, though.
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Old May 17, 2018, 15:14   #88
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For characters which do not have mana, would it be better if SP was not displayed, rather than displaying 0/0
Mana seems to be a 'catch-all' stat. On spellcasters it is mana, on Samurai and Rune Knights, it is closer to 'TP' technique points.
But, for a class without any special power, ie Warrior, you are right it serves no purpose except clutter.

So, it would depend on how complex the coding would be to remove the clutter. Is it worth the effort? No idea.
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Old May 17, 2018, 15:52   #89
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Removing "SP 0/0" would not be difficult at all. I'm not sure what it would do to the aesthetics, though; currently you have four lines on the left side (level/cur exp/max exp/adv exp) matched by four on the right side (hp/sp/ac/speed), which is kind of nice. (The overall length of the columns would not be a problem; it could easily be kept the same by removing one of the empty lines from the left column if max sp equaled 0.)
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Old May 17, 2018, 23:25   #90
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Bug?

Just started a Shadow Fairy, she eats normal food just fine. BUT, she is also picking up and keeping corpses like a Demon eats.
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