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#11 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,426
Donated: $40
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Whip of Gothmog is *made out of fire*. So yeah, it has light. Cettainly blessed weapons should not be vulnerable to removal of light, and indeed should up the fail rate even more.
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#12 |
Prophet
Join Date: Dec 2009
Posts: 8,951
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Gothmog is a creature of fire and shadow; what does that look like? I can definitely see an argument for his whip making things darker.
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#13 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,865
Donated: $60
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Quote:
I'm reluctant to do that. Messing with item properties (aside from curses) is something that was taken out when the old Curse Armor and Curse Weapon scrolls were removed, and it doesn't feel quite right to me. Maybe giving necromancers -1 to the light bonus on any object would be a possibility?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#14 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,865
Donated: $60
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Wait, so you're saying sound worked as well as the lore file saving properly? I must be even more awesome than I thought.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#15 | |
Adept
Join Date: Jul 2015
Location: Seattle, WA
Posts: 142
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Quote:
Starting a new character though, I was able to turn randarts on and that part seems to be working. I'm playing with full monster memory, so it shouldn't need to write to lore.txt much? Turning sound on seems to trigger the bug. Last edited by mrfy; November 11, 2019 at 06:13. |
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#16 |
Adept
Join Date: Feb 2016
Posts: 109
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#17 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,114
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I've suggested elsewhere that Morgul weapons should be usable for necromancers which doesn't solve the light issue but may give them some alternatives.
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#18 |
Adept
Join Date: Jul 2015
Location: Seattle, WA
Posts: 142
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#19 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,844
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May I suggest that Ent draughts make @ just a wee bit taller. But not referenced in the description. Just a little Easter Egg for those who notice the change on their character information screens.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#20 |
Adept
Join Date: Oct 2019
Posts: 189
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