|
![]() |
#1 |
Veteran
Join Date: Oct 2019
Posts: 1,004
![]() |
CON: Base Regen
Been wondering what the Base Regen aspect of Constitution does for a while. It looked to me like it must improve HP regeneration, but every test I did seemed to disprove this. So looking at the code, I found just 2 things it does:
- All characters start with Base Regen 1. At CON 14, 18, 18/50...18/200 you gain 1 to Base Regen, capping at +9 at 18/200 - When you are cut or stunned, the counter goes down by this number each turn. So a character with CON 14 recovers from these two effects twice as fast, CON 18 three times as fast, up to a maximum of 10x at 18/200. - All other statuses are unaffected Is that correct? I might be mixing turn and round, in particular. Sources: player-util.c game-world.c |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Where my !CON at? | Grotug | AAR | 7 | February 6, 2018 09:59 |
Open Wounds vs. Regen | bio_hazard | Vanilla | 3 | September 17, 2016 06:52 |
Half-troll + regen | Scraper | Vanilla | 13 | June 1, 2013 02:09 |
Getting con! | Sirridan | Vanilla | 7 | December 24, 2010 02:17 |
Trolls and regen | ZenDragon | Vanilla | 73 | August 18, 2010 23:27 |