Go Back   Angband Forums > Angband > Development

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old November 23, 2020, 18:32   #1
Tibarius's Avatar
Join Date: Jun 2011
Location: Germany
Age: 53
Posts: 429
Tibarius is an unknown quantity at this point
monster base

I tried using version 4.2.1 to work on a mod.

What i did:
+ monster_base.txt: removed all except @ / Morgoth and then used d/D/A for young dragon, dragon, ancient dragon

+ monster.txt: removed all monsters from DL 3 to 99 except Sauron / Morgoth and changed all remaining "base:..." into one of the three dragon bases "base:dragon" for example.

+ pit.txt / summon.txt: changed all bases to dragon or removed large parts

Game startsup fine, looks like i can use "~ => monster knowledge", but when i cast a magic missile at a monster, there comes a C++ Runtime Library assertion up when the missile hits the monster:

mon-msg.c line 291, race->base->pain != NULL

Is there any non documented requirement for how to modify monster_base.txt?

Like all letters from a to z must be used or something like that?

Anyone a clue, thanks
Blondes are more fun!
Tibarius is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
CON: Base Regen DavidMedley Vanilla 0 November 4, 2019 06:44
Knowledge base CivBesch Vanilla 11 October 17, 2017 18:48
Really impressed with the angband code base Pete Mack Development 7 June 24, 2016 13:18
Knowledge base (~) odd behaviour? MKula Development 4 November 26, 2015 05:16
Sil - knowledge base Oski Sil 5 August 19, 2013 02:15

All times are GMT +1. The time now is 07:29.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.