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#311 |
Scout
Join Date: Feb 2019
Location: RI
Posts: 27
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In the black market today, a ring of the mouse was for sale for 0 gold. It was already in the store, not something I tried to sell.
I bought it for 0 gold. Still feel I got ripped off though. Also another bug it seems. I found the gauntlets paraegen and equipped them to my necromancer. It has +1 light under its powers. Now as I walk walls don't show up at all. The path I walk down is highlighted the way it does for a necromancer, but nothing else. It's the same way when a person moves without a torch or light source. I took off the gauntlets and it returned to normal when walking and highlighting the walls and environment.
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In the halls of Angband, Melkor discovers cupcakes and is changed forever. He commands his servant Sauron to create the One Cupcake of Doom! Last edited by Youssarian; April 11, 2019 at 04:25. |
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#312 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,596
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Did something change with the spread of monsters in pits? Ant pits for instance seem to have a lot more silver ants then before. Is this because of the code which makes low level monsters rare in the late game? It's the only thing I can think of that might be doing this.
Taking a look, it changes the probabilities in the allocation table? Does this change all monster placement including pits/vaults/summons? Last edited by wobbly; April 11, 2019 at 07:27. |
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#313 | |
Adept
Join Date: Dec 2007
Location: Portsmouth, UK
Age: 56
Posts: 224
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Quote:
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#314 |
Prophet
Join Date: Apr 2008
Posts: 2,946
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Started to port some of the new stuff for PWMAngband. Already found something that got wiped in the process:
commit a5a39d2 (Improve monster detection code, add detection of living monsters) When detecting invisible monster, the lore telling that the monster is invisible isn't updated anymore. before: rf_on(lore->flags, RF_INVISIBLE); after: nothing
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#315 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
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Suggestions for Rangers, currently lacking imo
I liked the nerf of rangers when it came. Competed an ironman run soon after and it felt quite balanced. However with then new nerfed (NOT!) monster and spell list I'm not all that happy. Basically (ironman) I need to carry three launchers and three sets of ammo (max 40 per stack) to be effectively a Ranger. But then there is no room for devices which doesnt help and I get slow. Mostly I just end up with an inventory quarter full of useless stacks of ammo (waiting for a decent launcher) and meleeing the crap out of most foes. Not that the ranger is bad at melee and the stealth sure helps. Its just it feels like a rogue, not a ranger. Also, the spellboks are useful but a bit boring.
Some ideas of spells that would help (we may have to work on the names) * Early Spell "The big Short" that improves your short bow efficiency in an interesting way, e.g.
* Early Spell "The Silence of Lambs" that improves your short bow efficiency in an interesting way, e.g.
* Later Spell "Thé OooLong" that improves your long bow efficiency in an interesting way, e.g.
* Mid level Spell "Shoot 'n scoot"
* Another possible early Spell is the "22 bullets", useful if above is not implemented
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#316 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,596
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Has shield bash been fixed yet? I can see a change in the code here, but in-game I've had the next turn after every stumble. It's hard to tell if it's working as intended & I'm getting lucky or still broken.
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#317 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,017
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Shoot 'n 'scoot sounds fun -- it forces some interesting decisions, and requires the player to be prepared. However, I am afraid that for most of the game rangers will just buy ?phasedoor and largely ignore it.
The other spells sound odd from a purely mechanical point of view (a bow shooting a rounded pebble?), but I realize the problem. Maybe it's time to restore good old (+0,+0) ammo creation for the ranger? Or to give them again a higher +shoot bonus with a bow, to force launcher selection for the endgame?
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#318 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
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With access to shops it works as is. Its just no longer a fun class to play with norecall.
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#319 |
Swordsman
Join Date: Jun 2010
Posts: 309
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Balance observation for Druids... in the early-mid 30s for CL, around DL40 give or take, it's starting to be a fair challenge to find good damage output as I haven't found the last dungeon book yet. Maybe that's ok, and the solution is dive (carefully) for the last book? I'm finding I have to abandon a fair number of fights at this point though, for better or worse. Also, there doesn't seem to be any good source of "un-resistable" damage, a-la magic missile or mana bolt, for those occasional annoying baddies who seem to resist everything.
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#320 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,596
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Not sure if anything can shapeshift into an invisible monster (I think the enchantress can?) but the messages behave strangely in this circumstance.
So visible -> invisible - It shimmers and turns into "invisible monster name". Invisible -> visible - No message. |
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