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#431 |
Adept
Join Date: Dec 2007
Location: Portsmouth, UK
Age: 56
Posts: 224
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I've been having problems with crash on save (usually when going down stairs) with the last two builds but the latest is significantly worse. I'm ending up with incomplete .new files that seem to cut off at arbitrary points (not including everything that the character actually did), with the original savefile still stuck in its initial state (complete with Farmer Maggot showing up and dropping the same item every time). I can't get the current character off the shop level at all -- if I go downstairs, it crashes on save, and if I try to save first, it still crashes on save.
Savefile and .new files attached. Interestingly, three of the .new files turned up in C:\Program Files (x86)\!angband-4.1.3-424-gfb1a969bd\lib\user\save, and one of them turned up in C:\Users\meredith\AppData\Local\VirtualStore\Progr am Files (x86)\!angband-4.1.3-424-gfb1a969bd. (I stick an exclamation point in front of the folder I'm using so I know which one is the most recent. Hopefully that's not what's causing the issue.) |
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#432 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,431
Donated: $60
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The character you attached is dead - was that intended? Also, when you're providing a savefile when you've used randarts, attaching the randart file as well (it will be the newest file in your user\archive directory) makes my life easier.
EDIT: On the plus side, this did result in me finding a bug with incrementing the roman numeral after the player name when doing quickstart. It's just possible that this was the bug you were getting - was it happening after quickstarting a character and then going down stairs?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. Last edited by Nick; May 19, 2019 at 01:43. Reason: Question |
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#433 | ||
Adept
Join Date: Dec 2007
Location: Portsmouth, UK
Age: 56
Posts: 224
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Quote:
And yes, the character was dead. I was trying to start over from the savefile. Quote:
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#434 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 515
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I'm seeing a crash in one of the nightlies. Specifically, this one:
angband-84ffecf82ebd6f686fc90c80ac2d3f00a24ede13 Savefile should be attached. The character is trying to recharge a stack of Lightning Ball wands, one wand at a time. I've dropped one, recharged it, and moved to the side. I now again try to drop one Lightning Ball wand from my inventory stack (i.e. the sequence of commands "d", "n", "1"). The game aborts with the message "software bug". |
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#435 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,431
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#436 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,114
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im late to the party but, have rods of TO been removed from the nightly?
im gonna go with yes. warrior meleeing a unique that drains charges AND summons when you only source of TO is from a wand. that's something that - my guess - wasnt thought of.
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"i can take this dracolich" Last edited by Sky; May 20, 2019 at 17:32. |
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#437 |
Rookie
Join Date: Dec 2018
Posts: 24
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I don't think so - I have a rod of TO right now (but I think I play the previous nightly).
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#438 |
Swordsman
Join Date: Jun 2010
Posts: 309
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I believe they're still there; I found one not in the most current nightly but I think the one before. They may have gotten more rare though; I don't see them much,
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#439 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,596
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Last change to object allocations was January 2018, well not including books anyway
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#440 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 515
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Nick -
I looked into my bug a tiny bit, but decided that probably no one else is interested, so I moved the discussion to the Development group - http://angband.oook.cz/forum/showthr...469#post138469 No, I don't have a savefile from before I dropped the first wand. But, if I *pick up* the wand that's already on the ground, I still hit the bug when I drop one wand, and then a second wand. See the other thread for some more details. |
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