![]() |
#31 |
Rookie
Join Date: Mar 2019
Posts: 1
![]() |
Hi there. I play exclusively having chaos personality which means I have chaos patron [wrecking my char all the time] and per level stat shifting. The only time I don't use this personality is when playing chaos-warrior.
From what I understand reaching 50lvl will render both features of chaos personality as dead because the only time they are 'activated' is when gaining a new level. It makes chaotic way of life less rewarding then other personalities because their features are going to be active after 50lvl (for example Lucky). That's why I have a suggestion to preserve at least patrons to appear after 50lvl. It would have to have some triggers to happen of course and some of the effects would have to be tuned or disabled (like gaining more exp). The triggers I see fitting:
![]() |
![]() |
![]() |
![]() |
#32 | |
Knight
Join Date: Jan 2017
Posts: 932
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#33 | |
Knight
Join Date: Nov 2008
Posts: 878
![]() |
Quote:
Obviously not everybody will find those an adequate substitute for their favorite options from PosChengband, nor do I expect them to. The point is more that it's not the same game anymore; old solutions might or might not be good in the new game; and solutions that wouldn't have been good before might be good now ![]() Which is also why I want to be sure when feedback is based on actual FrogComposband play and when it's just based on memories of Pos; the latter kind of feedback can still be very valuable as an indicator of what people want (or don't want), but needs to be seen in context.
__________________
The Complainer worries about the lack of activity here these days. |
|
![]() |
![]() |
![]() |
#34 | |
Scout
Join Date: Aug 2017
Posts: 34
![]() |
Quote:
2) How does it impact on life gain per level? 3) Does constitution affect hp gain per level? |
|
![]() |
![]() |
![]() |
#35 |
Knight
Join Date: Nov 2008
Posts: 878
![]() |
This is how your HP is calculated:
1) There's an initial contribution from N hit-point gains (where N is your character level), all of which are random (except for the first one which is always 10 points), independent of each other (except in that if the total is a huge outlier it will be rejected) and generated at the beginning of the game. The total of these gains by the time N reaches level 50 is usually about 260, but it can be as low as 223 or as high as 299 (if it's any lower or higher than that it's rejected). This is the only random contribution to your HP. The "life rating" shown by Self Knowledge, and displayed (if known) through ~@ and on your character sheet, is a description of how good the level-50 total of these gains is, compared to an "average" of 255 which is 100% (like I said, the real average is somewhat higher; and the percentages are computed with the fixed level-1 gain of 10 points deducted). A Potion of New Life re-rolls these random gains. You will not have any control over this life rating at character creation, and until later in the game (when you find Self Knowledge or learn a spell with the same effect) you will also have no way to tell what life rating your character rolled. 2) There's a secondary contribution that depends on your character level. This contribution will reach exactly 300 HP at level 50 regardless of your class, but it will take very different paths to get there depending on what your class is. In general, warrior-type classes get a bigger part of this contribution early than a mage-type class does. This is why mages do eventually get decent HP, but only in the endgame. This is not connected to any life rating shown anywhere, because its eventual total contribution, 300 HP, is fixed and independent of anything you do. These two main contributions are added together (by this point in the calculations, a level-50 character with a life rating of 100% will have about 555 HP) and then put through several modifiers: 3) The total is multiplied by your racial life rating modifier. For example, the Einheri race modifier is 113%, which means your HP gets multiplied by 113%. (This would put our imaginary level-50 character with a 100% life rating at 555*1.13=627 hit points.) Your race modifier is fixed, is the same for all characters of that race, and will remain the same throughout the game unless you get polymorphed into another race. 4) It's multiplied by your class life rating modifier. (For example, Samurai has a class modifier of 109%, which would put our imaginary level-50 Einheri Samurai with a 100% life rating at 627*1.09=683 HP.) Your class modifier is also fixed, the same for all characters of that class, and will remain the same throughout the game whatever happens. 5) It's multiplied by your personality life rating modifier. (As an example, the Lazy personality has a 95% modifier; so this puts us at 683*0.95=648 HP.) Your personality modifier is likewise fixed, and the same for all characters of your personality. 6) It's multiplied by a final modifier that depends on your constitution, and on any +Lf or -Lf items you wear. (For example, 18/120 CON corresponds to 130% for this modifier, and wielding Soulsword with its +9% life rating would further improve this modifier to 139%. Our lazy einheri samurai with 18/120 CON, Soulsword and a 100% life rating, then, would have 648*1.39=900 HP.) This is the only way in which your constitution ever affects how much HP you have. But it's a pretty important way - as you can see, our samurai's HP really jumped here! 7) Finally, some lump sums are added. These include your class base-HP (12 on a samurai), race base-HP (44 on an einheri) and any points from buffs like heroism, berserk strength, etc. Our lazy einheri samurai would be expected to have 956 HP without buffs. 8) If your "life points" (unrelated to any "life rating") fall under 100% due to vampiric attacks, your effective maximum HP will be correspondingly lower. (This is explained in more detail in the FAQ.) 9) I actually rolled a lazy einheri samurai and I have 1026 HP with 18/120 CON and Soulsword! This tells me that my life rating is probably a fair bit better than 100%, and indeed, when I quaff Self Knowledge, it turns out that I actually rolled a brilliant 117% life rating, the best possible. (This always happens to me on meaningless test characters.) NB: Actually my life rating is not quite ideal, since when I do the math it turns out that for the end result to be 1026 the random gains must total 298. Like I said, 299 is the optimal - but both are good enough to be shown as 117%. -- It seems to me that you are confusing the non-random life rating modifiers from steps 3, 4 and 5 (which you cannot modify, but can select through selecting that race/class/personality) with the random life rating from step 1 (which you cannot either select or modify, but can re-roll through Potions of New Life). They have similar functions but are independent of each other. I hope this explanation helps you understand them and keep them apart.
__________________
The Complainer worries about the lack of activity here these days. Last edited by Sideways; March 29, 2019 at 19:40. |
![]() |
![]() |
![]() |
#36 |
Scout
Join Date: Aug 2017
Posts: 34
![]() |
Thank you for such details.
Does demigod talent "all weapon mastery" affects dual-wielding? Notice that mindcrafters talent Clear Mind missing his description and some monsters like "Poor, the theif" doesnt have description too Last edited by Rudiment; March 29, 2019 at 20:23. |
![]() |
![]() |
![]() |
#37 |
Knight
Join Date: Nov 2008
Posts: 878
![]() |
Weapon Versatility does not affect dual-wielding per se. It allows you to reach Master proficiency with a weapon, which can help indirectly if you're dual-wielding (getting your hit chances up is a much bigger problem dual-wielding than single-wielding), but for dual-wielding specifically you'll be better off selecting Ambidexterity.
I know there are plenty of missing descriptions, I fill some in occasionally.
__________________
The Complainer worries about the lack of activity here these days. |
![]() |
![]() |
![]() |
#38 |
Apprentice
Join Date: Jul 2016
Posts: 50
![]() |
Hey, Sideways. The new version is great. I don't have much to add.
Here's what I like especially: Reforging feedback, and the ubiquity of randart jewelry (as feedstock). Updated arena monsters (and rewards). The "Keyboard Cat" artifact name. Here's what I'm leery of: Mundanity not working on 99% discount items--if I have a diamond edge, and scrolls of mundanity, artifact creation, and crafting, I can keep re-rolling for a decent artifact, but I'm stuck with my shitty diamond edge of Gondolin forever? The "Infernal Deal" buff Here's a bug: On creating a monster orc shaman, hitting the "m" button crashes the game. |
![]() |
![]() |
![]() |
#39 | |
Knight
Join Date: Nov 2008
Posts: 878
![]() |
Quote:
![]()
__________________
The Complainer worries about the lack of activity here these days. |
|
![]() |
![]() |
![]() |
#40 | |
Swordsman
Join Date: Jun 2012
Posts: 267
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
Tags |
frogcomposband |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
[Announce] FrogComposband 7.0.cloudberry released | Sideways | Variants | 146 | March 24, 2019 00:12 |
[Announce] FrogComposband 7.0.nougat released | Sideways | Variants | 152 | November 6, 2018 13:16 |
[Announce] FrogComposband 7.0.mango released | Sideways | Variants | 133 | August 3, 2018 11:53 |
[Announce] Poschengband 3.3.0 Released | chris | Variants | 322 | November 21, 2014 23:17 |
Announce DaJAngband 1.2.3 released | will_asher | Variants | 7 | January 19, 2011 23:42 |