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#1 |
Rookie
Join Date: Apr 2019
Posts: 16
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Extra Shots 4.1.3
I've seen references to "extra shots nerf" in several posts. I did a quick forum search but could not find any details. Can anyone explain how a Heavy Crossbow of Extra Shots (+1 shot) works nowadays?
Inspecting my bolts indicates the extra shots crossbow (+x, +11) does more damage per round than my power crossbow (+x, +22). Testing firing bolts at monsters confirms the +22 does more damage per shot but unclear to me how "rounds" are working now. Can I trust the inspect values? I'm a returning player from 2.7.x days -- ok, I dabbled a bit in 3.x days -- so my knowledge of game mechanics is a little out of date ![]() |
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#2 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 |
Rookie
Join Date: Apr 2019
Posts: 16
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Thanks! Extra shots +1 it is! That'll free up an extra space in my house!
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#4 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,111
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i still think the nerf was excessive. we needed some nerfing ok, but not this much.
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"i can take this dracolich" |
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#5 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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At this point it's just a matter of refining how many extra shots they give. +.1 shots/round is a pretty trivial boost (it's like +1 speed that only applies to shooting), but +1 shots/round is gigantic. So somewhere in the middle is probably where we should be aiming most of the time.
Something else to consider is that because shots have been nerfed, there's more room to play with other damage enhancers for missile weapons. Previously we couldn't get too nuts with slays, extra might, etc. because of the possibility they'd be doubled or tripled by extra shots. |
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#6 |
Veteran
Join Date: Nov 2013
Posts: 1,540
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I've actually warmed up quite a bit to the new extra shots. On paper it seemed boring and disappointing, but playing, it's actually still quite noticeable, as far as the free extra shots that increase as @ levels; and I like that it kicks in early on in the game. Still, I do like Derakon's idea of other bonuses that bows could get. Has Belthronding been buffed at all in 4.1.3 or does it still have +1 shots? If not, maybe it could get extra might.
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Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM Detailed account of my Ironman win here. |
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#7 | |
Knight
Join Date: Jan 2017
Posts: 933
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Quote:
So currently V is being more generous, but the comparison would also need to consider things like rarity depth +hit +dam and availabilty of other options. |
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