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#51 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,208
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Does walking into walls while stunned or even dazed consume a turn?
>Summons don't work in the arena, the only exceptions are for quylthulgs and for rings attempting to lure a ring-bearer. (Even piranha traps don't work in the arena because the piranhas would have to be summoned.) Does that mean its Greater titan monster etc can't summon either? How many game turns are consumed when hitting a paralysis trap? Any difference when hallucinating/confused/dazed? >Walking into a wall while confused (or hallucinating) does consume a turn (I did say this to you before...). Does this^ mean I will not get 'free turns' against a bronze dragon, for instance, if I'm completely surrounded by mountains terrains? For some reason, I thought I did... or I might be mis-remembering what happened? Lastly, Levitation consumes no turns over mountains/deep water/chasms/woods/trap doors, right? (I'm posing the same questions for public knowledge to all)
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso Last edited by HugoVirtuoso; April 27, 2020 at 12:53. |
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#52 | |||||
Knight
Join Date: Nov 2008
Posts: 870
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Unsuccessful attempts to close or open doors while confused used to be free in PosChengband, and still consume less than a full turn. Quote:
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The Complainer worries about the lack of activity here these days. Last edited by Sideways; April 27, 2020 at 14:32. |
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#53 | ||||||
Adept
Join Date: May 2011
Posts: 163
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![]() Unfortunately, a crash bug just corrupted my comp save file ![]() Last edited by caruso; April 27, 2020 at 19:50. |
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#54 |
Knight
Join Date: Nov 2008
Posts: 870
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I'll try to see if I can uncrash your file, hopefully it has some clues as to what caused it to crash in the first place. Certainly just wielding items from the floor with overflowing packs does not routinely do that, my instinct is that something was already corrupted earlier and wielding the dagger just made the game notice it.
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The Complainer worries about the lack of activity here these days. |
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#55 |
Adept
Join Date: May 2011
Posts: 163
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Thanks, just sent you the savefile
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#56 |
Swordsman
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 334
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One (more...) QoL suggestion for pet classes - make the toggle commands provide message-line feedback. This is useful if you're using them enough to keymap them, as currently if for example you keymap the pets-cast-summon-spells toggle to something, and you press it, you get zero feedback.
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
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#57 |
Knight
Join Date: Nov 2008
Posts: 870
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I have confirmed that caruso experienced a crash bug involving the object list subwindow. I'm not entirely sure of the exact conditions for triggering that bug, but it requires the object list subwindow to be on when an item with some specific properties is equipped from the floor.
I don't know yet what those properties are, except that the vast majority of items will not trigger this crash, and so the risk of it happening to you is very low even if you have the object list subwindow on. Nevertheless, you may want to be wary of equipping items (especially unidentified items) directly from the floor if you use that particular subwindow. I do know how to prevent the crash, so it will be fixed in the next release.
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The Complainer worries about the lack of activity here these days. |
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#58 |
Scout
Join Date: Jul 2016
Posts: 46
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While we're making quality of life suggestions...
Confusing monsters gives you colored status text when you succeed, which is nice. But the status when they resist doesn't, even though this is arguably more important (you were expecting to confuse the monster, it didn't work, now it's awake, and it's probably higher level than the monsters you confused). |
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#59 |
Adept
Join Date: May 2011
Posts: 163
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Still feeling my way around the peculiarities of Frogcomposband, but I think it's a game that I'm going to return to
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#60 | |||||
Knight
Join Date: Nov 2008
Posts: 870
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The help notes that "quest monsters are immune to being captured" but it is admittedly not immediately obvious that it's including town quest monsters in that and not just speaking about level guardians. I will clarify that wording, and also change the feedback message to make it clearer to the player what's happening. Quote:
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Monsters cannot recover the max-HP lost to vampiric draining, but uniques who spawn again later will spawn with their full, normal HP. I think placing a monster in a capture ball will also restore the lost max-HP, so you could "heal" a vampirised pet that way. I will add more content on Mundanity in the help.
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The Complainer worries about the lack of activity here these days. Last edited by Sideways; May 3, 2020 at 13:55. |
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