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#251 |
Adept
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 225
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The visibility of invisible monsters is not saved upon game exit; further, it's rerolled on game load, so you can exit and reload the game with an invisible monster nearby until you see it.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#252 | |
Knight
Join Date: Nov 2008
Posts: 870
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Quote:
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#253 |
Rookie
Join Date: Aug 2020
Posts: 5
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How does player's stealing works? Namely, Rogue's Burglary and Gnome's Pickpocket. Are you just taking the enemy's loot while it's still alive? Are you effectively generating a second loot roll?
Because if you are just stealing the enemy's stuff he would drop if he was dead... what's the point? You probably gotta kill it anyway. At least it will be so until pretty late in the game, I assume. |
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#254 | |
Knight
Join Date: Nov 2008
Posts: 870
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Picking pockets does have some upsides. You can get loot from monsters you aren't ready to kill; you can get loot from monsters without waking them up; and occasionally, the teleport aspect can be nice too. Of course, none of those work 100% of the time...
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#255 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,208
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This needs clarification:
Does dispel player mimicry, i.e. Player Mimic mimick, causes a game turn loss? I recall someone else saying this is true, but can't remember who.
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#256 |
Knight
Join Date: Nov 2008
Posts: 870
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Game turn probably isn't the term you're looking for here, but in any case the answer is no.
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#257 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,208
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Found a bug specific to Thrall Mode (found in Liquorice, Salmiak, and nightly):
On game-start, there's a single random ASCII character of a random color, e.g. tan ?, at the far bottom-right corner of the screen. It's not always there. On angband.live, It's reproducible when I get killed and then quick start via birth screens. It disappears when I use Ctrl-r. I have no idea of its significance. I don't know if offline play is affected. To Sideways/rodent -- I think I figured out what was causing this....It's caused by setting angband.live's subwindow right cols = 1. I don't what this has to do with anything, but there it is. Setting this value to 0 'fixes' it.
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso Last edited by HugoVirtuoso; July 5, 2021 at 02:06. |
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#258 |
Knight
Join Date: Nov 2008
Posts: 870
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Thanks. I'll need to look into which specific subwindows can trigger this issue, and disable them if their width equals 1.
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#259 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,208
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Rfe: Changing squeaky voice mutation description to, "Your face is rearranged!" while keeping the -4 CHR penalty! If not, I'll at least make this a part of Hugoband and make the CHR penalty steeper and/or add the opposite of reassuring image projection!
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#260 |
Scout
Join Date: Jul 2016
Posts: 46
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The help file for pets claims that they will not ever betray you. Pets have a chance of betraying you if you're suitably awful to them, which should be common sense, but isn't.
Beastmasters should probably start the game with full monster info. |
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