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#11 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Which is BTW why I suggested giving all balrogs darkness storm as spell. They are "demons of fire and shadow", and if you read LoTR they are strongly magical and intelligent, not big mindless beasts like the one in the movie. I actually would like to see "storm" -variant for other elements too, with comparable damage to darkness/manastorms, so that you could give some high-level monsters spells that can compare to breath-weapons without always relying to those two spells. |
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#12 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Good idea. It's kind of weird how heavily-focused late-game spell (i.e. not breath) damage is on mana and nether attacks. Firestorm, blizzard, ball lightning, corrosive glob, etc. would all make decent upgrades to the not-very-damaging elemental ball spells the monsters currently have access to.
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#13 | |
Apprentice
Join Date: Jan 2009
Location: Sweden
Posts: 58
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Quote:
Seriously though, this idea seems good. Got my attention enough to de-lurk anyway. ![]()
__________________
It's better to burn out than to fade away! |
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#14 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,393
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Quote:
I'd agree that giving late-late monsters and uniques a bit more variety in their damage types would be more fun than just wondering when you're going to get manastormed again. Edit: I like Timo's idea a lot as well!! |
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