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Old April 7, 2009, 21:17   #11
tara_h
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Whoops, I did mean 2000'!

I'm 1850 at the moment and running from air hounds all the time. I don't even have the four basic resistances yet though... just lightning, from an armor Wormtongue dropped. And I haven't been able to find a staff either, I'm having rather strange luck so far. No phial, but Helm of Thengel at 800'...

Also thanks mondkalb. I feel stupid now - I actually realized what those lines were about 20 minutes after I'd posted... duh!
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Old April 7, 2009, 23:08   #12
Pete Mack
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Hint for 3.1.x:

Rings of Lightning, Flames, Ice and Acid do more than grant temporary double resists. They give the corresponding brand to your melee weapon, which matters a lot for big-dice weapons. A 3d8 axe (like Balli) can get 3*4.5*2 = 27 extra elemental damage, better than a ring of damage.
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Old April 11, 2009, 11:06   #13
tara_h
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just an update on my dwarven paladin: I've got a good feeling about this guy. He found disenchantment-resisting Chain Mail of Elvenkind in the black market, recalled back to the dungeon and saw Mim in front of him. Har har! Mim went down easily, and dropped Cammithrim and a Cloak of the Magi! So now I have rBase, confusion resistance from Thengel, nexus resistance from boots of stability, FA and telepathy Still no poison resistance though... I'm hanging around 1800-ish for stat potions, and I guess I'll get a ring sooner or later.

I also saw a boots of speed+7 in the black market, but I wasn't willing to townscum for the 800k extra gold he wanted


I just found a Rapier of Morgul, the description of which puzzles me a bit:
Heavily cursed.
Grants the ability to see invisible things.
Aggravates creatures nearby.
Stops experience drain.
Drains experience.


So... does it drain experience, or stop exp drain, or both..? :P
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Old April 11, 2009, 11:10   #14
PaulBlay
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Quote:
Originally Posted by tara_h View Post
So... does it drain experience, or stop exp drain, or both..? :P
IIRC Hold Life does not prevent 100% experience loss so I think it drains some experience but a lot less than it would if it didn't have Hold Life as well.

Anyway I don't suppose you want to go near it if it has AGGRAVATE.
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Old April 11, 2009, 11:17   #15
Daniel Fishman
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IIRC hold life doesn't affect experience drain from equipment, but I'm not certain. (Experience drain is neglible anyway).
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Old April 11, 2009, 13:06   #16
tara_h
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I just thought the way it was worded was amusing I don't think I'll wield it!
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