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Old March 30, 2010, 22:06   #11
KoboldMan
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Soulkeeper would have left lightning open, though in retrospect I probably could have plugged that with something else. It's obvious judging from these comments that Hithlomir is considered a rather questionable choice; I wore it mainly for the nether resist which I felt was crucial.
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Old March 31, 2010, 00:09   #12
Derakon
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Nether resistance is firmly in the "nice to have" category. Drained experience is easily restored (and hold life will cover this regardless), and damage reduction is unreliable -- you'll take anywhere from 1/7th to 6/7ths normal damage, at random. That means that the normal maximum damage from a nether breath, 550, might only be reduced to 471. Of course in practice it'll usually be reduced by more, but you can't count on it.

In general, a lot of the high resistances are optional unless you are specifically dealing with monsters that deal that kind of damage. It's far more important to be able to see your enemies coming, so that you can avoid the monsters you aren't equipped to deal with.
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Old March 31, 2010, 02:33   #13
KoboldMan
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That's good to know, do all high resists work like that?
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Old March 31, 2010, 04:37   #14
Pete Mack
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Yes, although the ratios differ depending on the resist. (Note: RPois works more like an ordinary element, but is capped at 800 max damage.)
Nether, Chaos Disenchantment resist is 6/(6+1d6) (damage between 0.5 and 0.86 base damage)
Light, Dark are 4/(6+1d6)
Sound, Conf are 5/(6+1d6)

See:
http://trac.rephial.org/browser/trun...er/constants.h
for definitions.
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Old March 31, 2010, 05:36   #15
Derakon
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Oh, whoops. I though it was the numerator that varied, not the denominator. My mistake. Thanks for the correction.
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Old March 31, 2010, 07:14   #16
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It's strange that how the TANG with the level suggestions is something I have read many times when I was still learning how to win the game, but I had also read the formulas for high resists, even still I tried to get the resists. =P

Now I finally know better and just dive dive dive after the stats/util is there, and just play more carefully until can tackle the high uniques and stuff. =P

PS. My poor previous rogue (started new, I want a melee rogue win) got greedy at 80 when a greater vault popped while diving near stairs. Bit of unlucky too, a skull druj double whirlpooled him to death before could teleport it away from max HP. Definitely though was taking stupid risks. That taught me! =)
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