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#11 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Code:
#.# ####x# ..@..# ###### Code:
##x# ####.## ..@..# ###### First one is something that is helpful, but not overpowering, just a tactic that veteran players use. There must be something that makes game easier to experienced player than complete newbie anyways. IMO there should be more of these kind of "tricks" that you can use. |
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#12 | |
Swordsman
Join Date: Feb 2014
Posts: 484
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#13 | |
Knight
Join Date: Apr 2007
Posts: 968
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Quote:
I found it not very helpful and was wondering why rods of probing might be such a late and high prized item, until I finally discovered that you get much more information about the monster, only the game doesn't tell you so. Probably the message should be a little bit more informative? |
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#14 |
Prophet
Join Date: Apr 2008
Posts: 2,851
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All LOS tricks are gone in 3.5 except the chess knight move. If you can see something, it can see you.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#15 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#16 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Probing used to only tell you the monster's current HP, with no effect on monster memory whatsoever. This was in the days when there was no monster HP bar; monsters just had a little textual description when you 'l'ooked at them (e.g. "unhurt", "slightly injured", "almost dead").
How about the message being "You learn about the X. The X has Y hitpoints" when probing has an effect on your monster memory, and just "The X has Y hitpoints" when it doesn't? The latter case comes up when you probe the same monster twice (or a group of monsters). Also the "That's all" should be done away with. |
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#17 | |
Veteran
Join Date: Jun 2007
Posts: 1,372
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#18 |
Knight
Join Date: Apr 2007
Posts: 968
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Well, there could be a list like they already exist for inventory/equipment/spellbooks/items on the ground, and you get to choose a monst from it.
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#19 | |
Adept
Join Date: Sep 2009
Posts: 249
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Quote:
Also, when looking at monster spoilers here, everything appears to be from Angband 3.1.2 (I think)... Any chance that can be updated? Or somehow load 3.4/3.5 monster data into it, as you would a variant? I try not to use it, but end up referencing it every so often... |
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#20 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
As for how you were supposed to know, either probing or turning on the "know full monster memory" cheat option, which IMO is not a cheat option at all. Finally, regarding asymmetric LOS: I don't abuse it any more than the monsters do. Which is to say, I try to set up fights so that I'm the one doing the hockeysticking, not the monsters; it's functionally impossible to have it such that neither of us can get hockeysticked without digging an antisummoning corridor. |
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