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#1 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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How does breath attenuation work anymore?
apparently it was changed quietly *again* somewhere along the line again, and my 227 hp mage died to an ancient green dragon from ~150' away and 9 stars. With single resist @8 stars it did 227+28 = 265 damage. Yet my crappy acid spray spell does essentially zero at that range.
BTW: mage attack spells really, utterly, completely, unnecessarily suck if you never find MB4 in a reasonable time. The only good one is harmless against a ton of monsters. The others do poor damage and break stuff on the floor. |
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#2 |
Adept
Join Date: Jul 2019
Location: Seattle, WA USA
Posts: 136
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Seems to me if you had single resist, a full strength AGD should only be able to do 167 damage. But maybe I'm not calculating correctly. I know when we did the Blackguard competition with the nightly build I was toasted by something that should not have been able to toast me. What version are you playing?
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#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,355
Donated: $60
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From effects.c (last changed three years ago):
Code:
* - 30 degree regular breath | full strength at 5 grids * - 30 degree powerful breath | full strength at 9 grids * - 20 degree regular breath | full strength at 11 grids * - 20 degree powerful breath | full strength at 17 grids * where grids are measured from the breather. */ If your numbers are correct, that's a pretty serious discrepancy.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 |
Swordsman
Join Date: Aug 2019
Posts: 289
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That comment doesn't seem to match the computed value for diameter_of_source for the 30 degree cases. diameter_of_source is initialized to 4, expanded to 6 for powerful breathers, and then multiplied by 2 for the 30 degree cone so it would be 12 for a powerful breath (full damage at a distance of 11) and 8 for a regular breath (full damage at a distance of 7). Also, the attenuation in project.c is diameter_of_source / (distance + 1) or 0.75 for the case in question. That calculation did change in May of 2020.
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#5 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,355
Donated: $60
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Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#6 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 425
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#7 |
Swordsman
Join Date: Aug 2019
Posts: 289
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The full damage distances for the 20 degree cone mentioned in the comment are correct - I didn't try to figure how the 30 degree ones came to be incorrect.
The conclusion that all the reported numbers don't match up remains true. Assuming the ancient green dragon was at 1050 hit points (70% health; the minimum for 8 stars on the health bar) and 15 squares away gives a resisted damage of (((1050 / 3) * 12) / 16) / 3 = 87. Have to assume that there was no resistance (damage of 262) to get close to the reported damage of 265. |
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#8 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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Did you have a Steelskin amulet?
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#9 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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My guess is I swapped in =digging instead of =rPois. That kind of thing is too common on a phone, and is part of the reason I only have a single win that way.
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#10 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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So I won't have that problem *this* game. I enabled randarts as so many suggested, and the very first artifact i find:
Code:
b) The sling of Adolleth (×2) (+7,+26) <+1,+3> {??} +3 strength +1 light You do not know the full extent of this item's powers. Provides resistance to poison Slows you metabolism. Speeds your regeneration. Activates for Sleep Monsters Last edited by Pete Mack; February 27, 2021 at 21:30. |
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