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#81 | |
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Join Date: Apr 2007
Posts: 1,947
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takkaria whispers something about options. -more- |
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#82 | |
Swordsman
Join Date: Jun 2010
Posts: 324
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#83 |
Adept
Join Date: Apr 2009
Posts: 231
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Separate Squelch Issue
I noticed no longer is one able to say kill a certain # of a specific item from inventory or quiver. However, if you tried to say, drop x items from a stack of y in one of your slots, then kill that item on the ground, it actually does not destroy those items just dropped.
The kill code was working fine in 3.2.0, I thought... I know you guys are working hard on revamping the item-handling code, but this current revision of kill/squelch is a bit spotty. I like the work and effort being done to increase usability of item squelch in the vanilla code, but at times it seems like for all the effort you are putting into the project, its coming out as a less useful solution to what already exists. (***Please, I'm trying to be tender here!***) If you can cinch up the 'k'ill code a tad more, then you will have improved on the older 3.2.0 system. -SBux- Last edited by Spacebux; May 21, 2011 at 03:23. |
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#84 | |
Angband Devteam member
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#85 | |
Adept
Join Date: Apr 2009
Posts: 231
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My artifacts were no longer activatable... I modified my code above to included the USE_EQUIP flag check. My items are activatable again. -SBux- Last edited by Spacebux; May 23, 2011 at 16:52. |
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