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#31 | |
Swordsman
Join Date: May 2009
Posts: 294
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So we have no-artifact games and no-ego games, I guess no-food is the logical progression 8-)
Quote:
Last edited by kaypy; May 24, 2011 at 15:12. |
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#32 | |
Angband Devteam member
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Quote:
Code:
/* Default oil/food */ if (o_ptr->tval == TV_FLASK || o_ptr->tval == TV_FOOD) { o_ptr->pval[DEFAULT_PVAL] = randcalc(k->pval[DEFAULT_PVAL], lev, rand_aspect); } |
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#33 |
Swordsman
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
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Yepp, oil flasks don't fill lanterns. But torches fill torches, and scroll of satisfy hunger is abundant, so the game works fine ;-)
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#34 |
Angband Devteam member
Join Date: Apr 2007
Posts: 334
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Fixes for lantern filling/stomach filling, for circular room wall lighting, and for the Trident of Ulmo description are now available in the latest build.
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#35 |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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I hesitate to argue from realism, but I believe there is thematic support for food providing nutrition. Certainly there is a long tradition in roguelikes for players being able to complete the game without starving to death and I believe there would be strong resistance to changing this.
~pls no rage!!! A.
__________________
Ironband - http://angband.oook.cz/ironband/ |
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#36 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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On the flipside, consider: now waybread is a useful poison cure!
(You're beautiful, Antoine. Never change.) |
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#37 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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I seem to recall a long tradition of being able to starve to death without completing the game.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#38 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Good good. Having played a paladin for the first time in years I was wondering what I was missing out on.
Playing 7 May, I noticed the heat/cold resistance prayer's expiries weren't synced. The magic caster's 'resistance' spell's expiries *are* synced, which someone actively changed in the last six months or so. Can the same be done for heat/cold? It makes the 'resting up' process so much more pleasurable if you only have to acknowledge a slow down and a single 'no longer resistant to' message. |
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#39 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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#40 |
Swordsman
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
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Level feelings
Bug: No delay for feelings, so stairscumming for better levels is fast and easy... Which might be good while establishing thresholds...
A first sample (by memory): At dlvl 9, get the object feeling: "you feel a little lucky." Found lying on floor: Wand of Dragon's Breath, Short Bow of Extra Shots All other object feelings have been bored or dull. Monster feelings have been mostly peaceful/safe, and once a faintly uneasy. The faintly uneasy (dlvl 8 or 9) had OoD pseudo dragon, and wormtounge and lagduf. Of course here it's harder to know if all were there from the start... Intitial impression: Both obj/mon thresholds for the earlier feelings at lower dlvs could probably be lowered a little bit. Suggestion: It will take a while to find these thresholds, but to make the process a little quicker: how about reducing the number of feelings for the moment. With fewer thresholds to establish the work will be done faster, and then we can add more in between again if wanted. |
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