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Swordsman
Join Date: May 2009
Posts: 294
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A few observations
Just some notes from trying v4:
Was the "It dies. It flees in terror!" glitch supposed to be fixed? (I seem to recall something about fixing it somewhere) Anyhow, I just ran into it in g2372c43, but under rather rare circumstances. The order of events (as I piece it together) was: Target is hit by rift Target hurt to fleeing point Target relocated further along rift beam Target hit by (the same) rift again Target killed. Messages: Shelob, Spider of Darkness disappears! Shelob, Spider of Darkness dies. Shelob, Spider of Darkness flees in terror! Aside from that, I also wanted to note that the whole artifact spellbooks and automatic drops thing works a whole lot better than I had anticipated. Expected result: Always play with artifacts enabled to ensure books are obtainable before fighting <unique> Actual result: Hmm. I've got a <powerful consumable> or two, I bet I could dive down a bit and take out <unique>... My remaining worry about the whole spellbooks thing* is that it does add a new level of monster knowledge- there's a big difference between burning consumables for a guaranteed reward and offing random uniques... edit: Oh, one other thing I nearly forgot: Can I add a vote for "make some obvious indicator that an item has more than the abilities associated with its name"- as near as I can tell I either need to a) rely utterly on getting my first attempt to set up squelch settings absolutely right or b) [I]nspect absolutely every item I come across --- * other than that I cant speak for priestly balance, not having tried that yet... Last edited by kaypy; June 17, 2012 at 05:46. |
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