Go Back   Angband Forums > Angband > Variants

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old March 30, 2017, 18:24   #11
Join Date: Jan 2016
Posts: 88
GenericPseudonym is on a distinguished road
Originally Posted by TheQuest View Post
Exactly! Summons do very stupid stuff if you tell them to seek and destroy.

And with telepath and detect monsters... it is not kind of what I want from my army. I want them to do something like "ok, guys, go in that direction, if you see any monster or group, just freaking wipe everything, and let me kņow when you are done". But in reality right now I must open the door first, where orcs already waiting for me and as soon as I open the door I get hit in my face, and my army meanwhile wandering behind me doing no good. No wonder why playing as necromancer is almost no fun at all.

And also, it seems that summons are unable to walk on ladders and follow me on the next level.. :face_palm:
So you set them on "stay close" so they stand right next to you, open the door, then switch it to "seek and destroy" and step back. You can change these pet AI options instantly, so don't be afraid of messing with them in the middle of a fight to get the results you want.
GenericPseudonym is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
A few questions on game mechanics ripforareason Sil 6 January 3, 2017 00:16
Mechanics questions wobbly Sil 7 November 13, 2013 12:01
proposal for missile mechanics saarn v4 7 May 31, 2012 15:36
DITL: Sergei the Human Necromancer (T2) Therem Harth AAR 0 September 28, 2011 23:59
Sangband necromancer question: The Overmind NotMorgoth Variants 0 September 24, 2009 22:20

All times are GMT +1. The time now is 19:31.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.