![]() |
#301 |
Knight
Join Date: Nov 2008
Posts: 867
![]() |
The spoilers use a slightly different format, outright giving the damage as 1d80+50.
In theory, that would be a nice format for the regular monster recall too; but there are some problems with it. One, an average damage is easier to adjust for resistances. Two, if I started displaying mana bolt damage as a range, say 51-130, I'd have to start displaying almost all spell damages as ranges... since even spells (or breaths) with non-random initial damage effectively develop a (small) range when resistance randomness is accounted for. Three, if I *did* display almost everything as a range, it would give players false assurance and they'd be even more surprised to see a monster hit them for more than the upper limit. Which would still happen occasionally, when the monster has high mpower or is a non-unique breather with higher than average HP...
__________________
The Complainer worries about the lack of activity here these days. |
![]() |
![]() |
![]() |
#302 |
Scout
Join Date: Nov 2018
Posts: 30
![]() |
Is there a limit to how heavily a monster could get buffed in terms of mpower or max HP? If so, it could make sense to calculate a maximum on that basis, since the idea is to show the player the worst case. No doubt some players would notice that the maxima are rarely achieved in practice, fail to take them seriously, and then eventually actually get hit for that much or close to that much, but them's the breaks.
|
![]() |
![]() |
![]() |
#303 | |
Knight
Join Date: Nov 2008
Posts: 867
![]() |
Quote:
Mpower, though, can go absurdly high. It's limited only by being a signed 16-bit integer, which means the highest value it can take is 3276.7%. That would mean multiplying many of the maxima (everything not otherwise capped) by 32.767 for display...
__________________
The Complainer worries about the lack of activity here these days. |
|
![]() |
![]() |
![]() |
#304 |
Scout
Join Date: Nov 2018
Posts: 30
![]() |
Hmm, I guess one just has to get used to the fact that a random monster has a small chance of one-shotting you, then. Another reason to play instant-coffee, I guess.
|
![]() |
![]() |
![]() |
#305 |
Knight
Join Date: Nov 2008
Posts: 867
![]() |
To be clear, mpower never goes that high in normal play.
All monsters are born with an mpower of 100%, and most of them will stay that way unless hit with unlife or time attacks. The usual case for high mpower is big unlife monsters like Vlad, Izanami, Kaschei or Osiris, who grow in mpower by leeching life from you; but in practice they're very unlikely to ever reach a really exorbitant mpower. (Mostly because they kill you before it happens.)
__________________
The Complainer worries about the lack of activity here these days. |
![]() |
![]() |
![]() |
#306 |
Apprentice
Join Date: Jan 2020
Posts: 72
![]() |
How to Play Nature High-Mage
I'm trying one now - I liked the idea of Nature because it gives you both utility spells and offensive spells (and of course the High-Mage only gets one realm).
But looking at the spell set, I don't see how I can take down rBase monsters, such as Icky Queen or Gelatinous Cubes. Is this a build that needs to rely on melee - pick a hardier race, try to find a good weapon, maybe put some stat gains in STR instead of just INT? Or is this just a bad idea? Would a Chaos High-Mage be a better combo (more lacking in utility, but better offense)? |
![]() |
![]() |
![]() |
#307 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,206
![]() |
Apparently, darkness aura is now a thing in vanilla-PCB. Sideways, do you want to add this enemy mechanic in the future? No need to give this to player Ninjas though
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
![]() |
![]() |
![]() |
#308 |
Knight
Join Date: Nov 2008
Posts: 867
![]() |
Isn't darkness aura already a thing? (Both in the sense of monsters surrounded by a radius of darkness, and in the sense of monsters who zap you with the element Dark when you melee them.)
__________________
The Complainer worries about the lack of activity here these days. |
![]() |
![]() |
![]() |
#309 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,206
![]() |
I think you're, right, on the former. Any FCPB examples that do the latter?
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
![]() |
![]() |
![]() |
#310 |
Knight
Join Date: Nov 2008
Posts: 867
![]() |
Tselakus, Ungoliant, Morgoth, Nephthys, Metatron and GWOPs.
__________________
The Complainer worries about the lack of activity here these days. |
![]() |
![]() |
![]() |
Tags |
frogcomposband |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
[Announce] FrogComposband 7.1.liquorice released | Sideways | Variants | 135 | December 1, 2020 16:10 |
[Announce] FrogComposband 7.1.chocolate released | Sideways | Variants | 86 | February 23, 2020 01:04 |
[Announce] FrogComposband 7.1.toffee released | Sideways | Variants | 129 | July 18, 2019 14:22 |
[Announce] FrogComposband 7.0.nougat released | Sideways | Variants | 152 | November 6, 2018 12:16 |
[Announce] FrogComposband 7.0.mango released | Sideways | Variants | 133 | August 3, 2018 10:53 |