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Old March 29, 2021, 01:41   #261
Sacksquatch
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Saw this tonight playing the nightly at angband.live. Asked about it in chat and it was suggested I report it here. That's a LOT of light, but it does say 'Starlight' afterall!

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Sorry if this is hard to read. It seems to have shrunk the image and compressed it somewhat.

It says: when activated will rain 777257368 balls of light with radius 0 near caster, dealing 12 damage.

Last edited by Sacksquatch; March 29, 2021 at 01:46.
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Old March 29, 2021, 02:24   #262
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Quote:
Originally Posted by Sacksquatch View Post
It says: when activated will rain 777257368 balls of light with radius 0 near caster, dealing 12 damage.
Yeah, that's probably too many

Thanks for reporting.
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Old March 29, 2021, 02:39   #263
Pete Mack
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That would be easily enough to kill Morgoth in a single turn.
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Old April 2, 2021, 02:16   #264
backwardsEric
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Nick's newest release, 2.0beta1-119-g67203a37, was built on Ubuntu 18.04 with it's older version of the MinGW cross-compiler. It would be interesting to hear if that works on Windows 8.1 from those who had trouble with the previous releases.
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Old April 2, 2021, 02:31   #265
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Quote:
Originally Posted by backwardsEric View Post
Nick's newest release, 2.0beta1-119-g67203a37, was built on Ubuntu 18.04 with it's older version of the MinGW cross-compiler. It would be interesting to hear if that works on Windows 8.1 from those who had trouble with the previous releases.
Further to this:
  • Note that Eric is responsible for the build adjustment
  • Also note that there are two more updates since that last one, and Eric's responsible for all the work in those too.
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Old April 4, 2021, 03:27   #266
Ingwe Ingweron
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Nick, here is the randart file for the crash bug on object menu look. At least I think so. There were 9 randart files in the archive folder; attached is the most recent one. I assume that is right, since I haven't played since my most recent character with the crash. randart_0fcdd84c.txt.zip
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Old April 4, 2021, 19:41   #267
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Quote:
Originally Posted by backwardsEric View Post
Nick's newest release, 2.0beta1-119-g67203a37, was built on Ubuntu 18.04 with it's older version of the MinGW cross-compiler. It would be interesting to hear if that works on Windows 8.1 from those who had trouble with the previous releases.
Seems to work fine!
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Old April 5, 2021, 03:41   #268
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The latest build has made Combat Regeneration - one of the big features for blackguards - optional in an attempt to make blackguard playable for advanced races (high-elf, adan, druadan). Let me know how that goes if you try it.
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Old April 7, 2021, 12:04   #269
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I had a couple of goes with a high elf paladin and then I had a go at FA 1.4 with a high elf paladin. My conclusion is that blackguards aren't the problem. The problem is a whole bunch of other stuff that changed between 2.9.3 and 4.x: monster power, monster density, improvements to pathfinding etc.

I mean just compare these 2:

Code:
N:302:Air hound
T:zephyr hound
C:g
I:110:10d9:30:15:0
W:23:2:0:120
B:BITE:HURT:1d7
B:BITE:HURT:1d7
B:CLAW:HURT:3d3
F:FORCE_SLEEP | 
F:BASH_DOOR | FLYING | 
F:IM_POIS
S:1_IN_10 | POW_0 | 
S:BRTH_POIS
D:Swirling vapours surround this beast as it floats towards you, seemingly 
D:walking on air.  Noxious gases sting your throat.
Code:
name:air hound
base:zephyr hound
color:g
speed:110
hit-points:68
hearing:30
smell:50
armor-class:36
sleepiness:0
depth:20
rarity:3
experience:200
blow:BITE:POISON:1d8
blow:BITE:POISON:1d8
blow:CLAW:HURT:3d3
blow:CLAW:HURT:3d3
flags:BASH_DOOR | FLYING
flags:IM_POIS
flags:FORCE_SLEEP
innate-freq:10
spells:BR_POIS
friends:100:2d7:Same
desc:Swirling vapours surround this beast as it floats towards you, seemingly
desc: walking on air.  Noxious gases sting your throat.
Its average hps have gone up, it has an extra attack, it appears earlier etc.
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Old April 7, 2021, 18:29   #270
Ingwe Ingweron
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Yeah, it's more deadly. But in all the bugs I reported to Nick, that isn't one of them. More deadly is a feature. As Nick so often says, "FAAngband has that!"
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― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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