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Old May 7, 2021, 18:46   #301
Arralen
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Quote:
Originally Posted by Pete Mack View Post
"The Ghoul is frozen to the spot!" is not a bug. That happens frequently when any monster is knocked down by a significant amount to 1 or 2 stars.
It's not a bug, it's a feature!


This time, the ghoul has 3 stars left (see the pic!).
And I am pretty sure it happens way more often than the few cases where I knock a monster down to nearly dead with one bolt ... using a light crossbow of acc. now (to be able to hit anything at all) and mildly enchancted bolts.
Will put more attention to this and see if it happens even with the 1st star lost (felt like that at least).

At least it is highly irritating if you are using a frost branded weapon, and you really freeze people right and left at the same time... .
Shouldn't this effect rather be something like "is stunned by the impact" instead?



... and ... really? Really???
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Last edited by Arralen; May 9, 2021 at 08:39.
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Old May 7, 2021, 20:05   #302
Pete Mack
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Arrelen--
The monster is actually frozen with fear, I believe.
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Old May 7, 2021, 21:48   #303
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Quote:
Originally Posted by Pete Mack View Post
Arrelen--
The monster is actually frozen with fear, I believe.
Yes, this is a recent change in V where a monster which is fleeing and has nowhere to run becomes held instead. The effect of this is that an attack will break the hold. I'm still not 100% sure I like the change, partly because of the confusing messaging.
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Old May 7, 2021, 22:17   #304
Pete Mack
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In a big line of orcs or trolls it gives a useful respite for paladin or priest healing spells.
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Old May 8, 2021, 18:26   #305
Arralen
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coin pickup fails:
Sometimes(?), doing a "5" move on a stack of coins results in "You have no room for xx gold pieces worth of yyyy", while you can pick them up using "g" just fine.
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Old May 9, 2021, 06:53   #306
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Resizing the Term-0 makes messages and UI callbacks ("you really want?") tick through.
Maybe because I'm running with "mouse_movement"=yes ?
Will test further.


Ring that I am not ignoring nearly got "k"illed by ... what? Savegame corruption?

Found my first stack of ID scrolls.
IDed my last partly unknown item by reading from the ground.
Tried to read the 2nd scroll, said "nothing to ID".
Left the game.
Reloaded savegame, was greeted by the UI callback "you really wanna kill ring?"
EDIT: !%&%!!! The amulet I am using and the 2 amulets in my home gotten an additional inscription "ignore" as well - check the save game ...
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Last edited by Arralen; May 13, 2021 at 12:11.
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Old May 13, 2021, 12:12   #307
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Help pls !!!
(why is there no *blink* tag in the BB code ??)

Seems it does not originate from the save file, as it appears even with a save that predates the first occurences. Must be a pref thingy! Any way to fix the prefs and "save" my savegame?
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Old May 13, 2021, 12:39   #308
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Quote:
Originally Posted by Arralen View Post
Help pls !!!
(why is there no *blink* tag in the BB code ??)

Seems it does not originate from the save file, as it appears even with a save that predates the first occurences. Must be a pref thingy! Any way to fix the prefs and "save" my savegame?
I'll need your randart file as well - it should be in the archive directory in your user directory, and it should be called randart_03c9245a.txt.
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Old May 13, 2021, 18:46   #309
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.. here's the file ... what happened?
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Old May 13, 2021, 18:51   #310
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Arralen--
Your point comes across fine without needing to look like a Web 1.0 pizza joint page. Really, those colors distract; they do not emphasize. (Same with the *shudder* blink tsg.)
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