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Old May 31, 2021, 18:56   #331
Arralen
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D/L v272, did not transfer any save or cfg file.
Tried to start as an Ent ...
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Old May 31, 2021, 22:05   #332
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Quote:
Originally Posted by Arralen View Post
D/L v272, did not transfer any save or cfg file.
Tried to start as an Ent ...
Thanks, I have the same thing.
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Old May 31, 2021, 22:11   #333
Arralen
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Can't drop 2 (or more) things now.
Tried to drop 8 of 9 rations, and the game does not let me ENTER or ESC out of the dialogue.

!)%&%!, can't even close (X) the game, says I should exit open menues first ... now it worked.
Don't ask how, something with the NUM key, SPACE and finally, when there was no number or * visible, ESC worked ...

Something is definitly not working ok with the standard key set on Win8.1.
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Old May 31, 2021, 22:19   #334
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Quote:
Originally Posted by Arralen View Post
Can't drop 2 (or more) things now.
Tried to drop 8 of 9 rations, and the game does not let me ENTER or ESC out of the dialogue.

!)%&%!, can't even close (X) the game, says I should exit open menues first ... now it worked.
Don't ask how, something with the NUM key, SPACE and finally, when there was no number or * visible, ESC worked ...

Something is definitly not working ok with the standard key set on Win8.1.
I can't reproduce any of that (apart from the game will not close with menus open by design).

On the plus side, build 273 is now up which allows Ents to play.
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Old June 3, 2021, 08:40   #335
Arralen
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Running v272 now.
Started a new toon.

Entered a level, saw what must have been a malachite amulet on the ground and in the objects list.

Upon stepping on it, it vanished.

No message, no ignores or auto-inscribes set by me, or visible in the options.

Savefile not available ... can't save every 2 min. in case something strange happens ...
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Old June 3, 2021, 09:00   #336
Arralen
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still v272

Now I can't step on a pile of copper coins, because "a wall is in the way".

Some steps away I found a katana where "a wall is in the way" (see snip).
"T"unneling into it says "... granite wall" ...
"Shatter Stone" spell worked on it, and I was able to retrieve the katana.
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Old June 3, 2021, 10:19   #337
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How do I get daggers into the quiver?
(I am supposed to, right, to be able to throw them?)

"w"ielding 1 of 3 daggers replaced the weapon I was wielding, and dropped that to the ground, because of pack overflow... .

When I dropped the dagger I was wielding then, and the other 2 on top of it, the game did an out-pickup as if I still had them in inventory ("auto-pickup" for items in already in the inventory is enabled).

So I had to step away to drop the daggers on the next tile, then step back to pick up my first weapon ...
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Old June 3, 2021, 10:30   #338
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Quote:
Originally Posted by Arralen View Post
still v272

Now I can't step on a pile of copper coins, because "a wall is in the way".

Some steps away I found a katana where "a wall is in the way" (see snip).
"T"unneling into it says "... granite wall" ...
"Shatter Stone" spell worked on it, and I was able to retrieve the katana.
This is a known bug - thanks for the savefile. The vanishing amulet may be related.

The way to get throwing weapons into the quiver is to inscribe them with @v0, or @v1, etc.

EDIT: The objects in walls bug should be fixed now.
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Last edited by Nick; June 3, 2021 at 12:49. Reason: News!
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Old June 14, 2021, 13:12   #339
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2.0beta2 is now up, it breaks savefiles from the previous nightly version. I'll be deploying it to angband.live soon.

I believe there is little gameplay-wise to be done before releasing 2.0 now; the remaining issues are completing things like tiles and documentation, plus a couple of possible bugs. Please let me know if you know of anything else which should be done before a 2.0 release.
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Old June 14, 2021, 14:55   #340
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Great work!

A couple of compiler (mingw) warnings:

ui-player.c:945 - Index out of bounds (Wrong index I think).

ui-entry-renderers:801 - "val" may be unitialized.
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