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#1 | |||||
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 47
Posts: 872
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Unangband comments & criticism
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Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#2 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,319
Donated: $60
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FWIW, I think the "so many features it's hard to get a handle on" issue is probably the main one for me (along with, and compunded by, lack of time). Too many ideas, Andrew - it's easier for people like me who only have about one a month ![]()
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 47
Posts: 872
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I haven't even started to implement half of what I want to do yet...
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#4 | |
Knight
Join Date: Apr 2007
Posts: 726
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In other words, the main advantage of the game: that it is very complex and very different from V, requires that it be nearly perfect or else it becomes a disaster. A variant that just adds 5 features to the rock-solid V can afford to have one of the features buggy, another encouraging micromanagment and the whole 5 somewhat unbalanced. UnAngband, I think, could get away with lack of balance from DL20 onward, as this can be tweaked on the fly as complains are filed, as long as there are no serious problems elsewere. However, balancing is futile if 30% of features are half-implemented and 20% broken and 100% more pending. ![]() I guess Un needs two branches, stable and development (and probably two maintainers ;>). The development branch would be the same as currently. The stable branch could start with NPP 5.0 and add features from development branch one by one or in balanced pairs, maintaining stability, documentation and a semblance of balance. 3-way diff would allow to incorporate future NPP changes, while merging most bugfixes between the two branches would be automatic. No new features would be added until the previous ones are play-tested and many classes and races provide feedback. Dreams, sweet dreams... ![]() Edit: embarrasingly many typos. Last edited by Bandobras; August 18, 2007 at 21:27. |
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#5 |
Rookie
Join Date: Aug 2007
Posts: 5
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I would just like a resource which lists all the available commands, so I know what the heck I'm suposed to do when I encounter a chain on the floor, or since I can apparently cross a chasm with spikes and a chain, how in heck am I supposed to DO that? I feel like a newbie trying to play a text adventure in a foreign language, sometimes. I have this feeling there is probably something cool in a spot, I could be doing in a certain place with some certain stuff, but I have no idea what it is I should be doing, or how I could do so.
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#6 |
Adept
Join Date: Aug 2007
Posts: 117
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Sounds like Unangband ist some version if Nethack
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#7 |
Knight
Join Date: Apr 2007
Posts: 726
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UnAngband, unlike Nethack, is quite serious, both in the mood, background and physics. Features are not added randomly or as a joke and they don't operate in a fairy-tail manner, but in a high-fantasy or simplified-realism manner. Moreover the main focus of the additions, in my opinion, is gameplay and, in a roguelike vein, gameplay by repliability, tactics and immersion through intuitive game mechanics, and not one-time surprises, jokes and a never ending stream of suggestive prose/images/etc. Even if some content is added, like the Un room descriptions, they freshly generated for each room and bear a connection to the tactical situation on a level.
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#8 |
Adept
Join Date: Aug 2007
Posts: 117
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That sounds much better!
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#9 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 47
Posts: 872
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I have to agree on the heaps of fun at shallow levels...
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#10 | |
Knight
Join Date: Apr 2007
Posts: 726
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You're welcome.
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