Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old April 26, 2014, 01:21   #161
Avenger
Apprentice
 
Join Date: Dec 2013
Location: Wisconsin U.S.
Age: 34
Posts: 97
Avenger is on a distinguished road
So, quick question. I've been playing quite a lot of PosChengband, and of course failing miserably.

I had been trying a few Monks, and I kind of liked the martial arts style of fighting.

Noticing that the description for the Berserker class states that they can fight without weapons, I decided to give it a try, and found that I did "not have a melee attack".

Sorry, what? I don't have any melee attack at all? I don't mind that I don't get the martial arts table, but moving in the direction of a monster without a weapon equipped does literally nothing? When did that change happen? Seems to me it's always been possible to fight bare-handed, albeit poorly, giving minimal reason to do so, but why take it out completely?

Additionally, the class I am playing is specifically supposed to be allowed to fight without weapons, so even if unarmed melee is disabled for some inconceivable reason on every other class, why is it also gone for Berserkers?
__________________
C(6.3) C Erirbag [Half-Ogre Cultist] L:39 DL:Collector's Cave 2 A+ R+ Sp w:The Long Sword of Karakal (2d5) (+9, +12) (+2)
C(TN/Do) W H- D-- c-- f PV s- d+ P++ M?
C S++ I+ So B- ac- GHB- SQ RQ V+ F:TomeNET Game Progression
Avenger is offline   Reply With Quote
Old April 26, 2014, 18:31   #162
UglySquirrell
Swordsman
 
UglySquirrell's Avatar
 
Join Date: Jul 2011
Location: Vancouver Canada
Posts: 293
UglySquirrell is on a distinguished road
Just a few things iv'e noticed, i don't know if it is intentional but my Magic Eater absorbed 2 rods of lightning and can now cast lightning bolt every turn. Seems a little too powerful.

Also i noticed in a post from "Atlas, Snotling Monk by chris" (May he Rest in Peace)
that a challenge has been put forth.

The Challenge, should you choose to accept it, is to win the game with a Snotling. Any class or personality is permitted!

So i started a Snotling named Twitch, has the race been changed since Chengband? i know the spoilers don't really apply to Poschengband but no more recoil when shooting or fear when hit for them?

I played a Sniper and a Duelist to 18 and only felt uneasy once and that was when i was fighting a Paladin pit.
UglySquirrell is offline   Reply With Quote
Old April 27, 2014, 02:14   #163
ThunderToads
Scout
 
Join Date: Jun 2008
Posts: 46
ThunderToads is on a distinguished road
Quote:
Originally Posted by Avenger View Post
Noticing that the description for the Berserker class states that they can fight without weapons, I decided to give it a try, and found that I did "not have a melee attack".

...

Additionally, the class I am playing is specifically supposed to be allowed to fight without weapons, so even if unarmed melee is disabled for some inconceivable reason on every other class, why is it also gone for Berserkers?
PosChengband is still a fork under continual development so the in-game documentation isn't always up to date.


Quote:
Seems to me it's always been possible to fight bare-handed, albeit poorly, giving minimal reason to do so, but why take it out completely?
Probably the same reason as Elfs and Half-Elfs - because it was hardly ever used and so it was taken out.
ThunderToads is offline   Reply With Quote
Old April 28, 2014, 06:04   #164
krazyhades
Swordsman
 
Join Date: Jun 2013
Posts: 428
krazyhades is on a distinguished road
What is the use of the warrior technique "Sword Dancing"? It attacks in 6 random directions. By the time it's at a low enough fail rate to practically use, one tends to have over 6 blows/round which you can distribute all at one monster or, if the target dies with fewer blows, you can use the extras on another without wasting the attacks/energy. At least, that's how it works in V, and it looks to work the same way here. So the ability seems almost always to be strictly worse than actually attacking.

tl;dr: What makes Sword Dancing not useless?
krazyhades is offline   Reply With Quote
Old April 28, 2014, 15:30   #165
chris
PosChengband Maintainer
 
Join Date: Jan 2008
Posts: 702
chris is on a distinguished road
Quote:
Originally Posted by krazyhades View Post
What is the use of the warrior technique "Sword Dancing"? It attacks in 6 random directions. By the time it's at a low enough fail rate to practically use, one tends to have over 6 blows/round which you can distribute all at one monster or, if the target dies with fewer blows, you can use the extras on another without wasting the attacks/energy. At least, that's how it works in V, and it looks to work the same way here. So the ability seems almost always to be strictly worse than actually attacking.

tl;dr: What makes Sword Dancing not useless?
Attacking a monster uses full energy regardless of how many blows are required to kill it. The only exceptions to this are Berserkers and a certain demigod power.

Sword Dancing attacks foes in 6 random direction, and each foe so attacked gets *all* of your attack blows. So if you have 7 attacks (normal for a warrior) then you can land up to 42 blows with this technique. If you are dual wielding (common for a warrior) you can get up to 84 blows. If you are using vampiric weapons, then you can greatly exceed the 50hp recovery limit since the limit gets reset with each new foe. But the randomness of the effect really sucks. It's really supposed to be a baby version of the massacre talent.
chris is offline   Reply With Quote
Old April 28, 2014, 20:28   #166
krazyhades
Swordsman
 
Join Date: Jun 2013
Posts: 428
krazyhades is on a distinguished road
Ahh nice. I thought each attack got only one blow. That's much better. Thanks for the explanation.
krazyhades is offline   Reply With Quote
Old April 28, 2014, 22:29   #167
krazyhades
Swordsman
 
Join Date: Jun 2013
Posts: 428
krazyhades is on a distinguished road
How does one know when to use !New Life? I've got a lategame human warrior at the moment. Str and Dex are maxed, so I'm just starting to save extra potions for post-NewLife. I'm really reluctant to actually use it because I think it will remove my fast movement mutation from being a human.
krazyhades is offline   Reply With Quote
Old April 28, 2014, 22:39   #168
Arjen
Adept
 
Join Date: Dec 2010
Location: The Netherlands
Age: 36
Posts: 240
Arjen is on a distinguished road
Quote:
Originally Posted by krazyhades View Post
How does one know when to use !New Life? I've got a lategame human warrior at the moment. Str and Dex are maxed, so I'm just starting to save extra potions for post-NewLife. I'm really reluctant to actually use it because I think it will remove my fast movement mutation from being a human.
Chosen power will never be removed under normal circumstances. But with a potion of Self Knowlegde you will learn your basic stats. On average they are 18/100 and can vary from 18/70 to 18/130. So check your primary stats. You also can see your liferate which is on average 100/100. Use potions of New Life if you don't like these stats.
Arjen is offline   Reply With Quote
Old April 29, 2014, 17:12   #169
krazyhades
Swordsman
 
Join Date: Jun 2013
Posts: 428
krazyhades is on a distinguished road
Thanks Arjen. I didn't know what the averages were, though I'd used !Self Knowledge before.

Doesn't matter now, sadly. My dude is dead. After a brief period of grief, I'll shortly start anew.
krazyhades is offline   Reply With Quote
Old April 29, 2014, 20:24   #170
Arjen
Adept
 
Join Date: Dec 2010
Location: The Netherlands
Age: 36
Posts: 240
Arjen is on a distinguished road
You can check your basic stats in '~' and then 'a'
Arjen is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Announce] PosChengband 1.0.0 chris Variants 411 October 19, 2014 09:22
[Announce] Poschengband 3.0.0 Released chris Variants 189 March 25, 2014 12:00
[Announce] Poschengband 2.0.0 Released chris Variants 117 October 12, 2013 21:08
Announce: DaJAngband v1.0.97 Released will_asher Variants 36 April 18, 2009 00:44
[Announce] Angband 3.0.9a released takkaria Vanilla 14 March 4, 2008 20:40


All times are GMT +1. The time now is 06:27.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.