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Old November 30, 2018, 19:25   #31
tangar
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Quote:
Originally Posted by PowerWyrm View Post
pwmangband.seymourfamily.com has been updated with the latest version. The server seems to be playable even from EU, so feel free to try it.
Great

Billsey, thank you very much!!

I wanna play PWMangband, but found this two critical issues:

1) I wanna assign my tileset to the game (I've tried graphical tilesets - they are nice, but my vision too bad to play with them

But when assigning tuleset in font-win.prf file:
feat:granite wall:*:1:148 - works
feat:granite wall:::148 - doesn't work

please make it to take default values from terrain.txt, if there is none assigned (as it is in MAngband or TomeNET).

2) bug in mangclient.ini
NumRows=7 doesn't work for [Term-1]
when I assign 7 rows there, after start it makes it again NumRows=12

It works in MAngband, but also got there a strange bug: after each restart game add one row to the value, EX: I put 5 and start the game - next time it would be 6 & etc. In MAngband I fixed it by making 'mangclient.ini' file 'only for reading' (in Windows 7 file properties). In PWMangnand it doesn't help...

Also it would be nice do not require password second time (when you login with your character)
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Last edited by tangar; November 30, 2018 at 19:36.
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Old December 3, 2018, 08:22   #32
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The size of the Terms is fixed to 80x24, you cannot change that. If you want smaller Terms, reduce the font (usually I leave to the smallest -- 5x8).

For the rest, I'll try to allow defauts in the font file and assign account password to char password by default. Since MAngband is 1.4 now, I'll also jump to 1.4 when porting the new stuff.
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Old December 3, 2018, 10:40   #33
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Quote:
Originally Posted by PowerWyrm View Post
The size of the Terms is fixed to 80x24, you cannot change that. If you want smaller Terms, reduce the font (usually I leave to the smallest -- 5x8).
I can not use small font because I got bad vision That's why I wanna port my 1bit-tileset 24x36 size in PWMangband and that's why I can not use wonderful mangclient_sdl.exe graphical tileset.

Please allow to reduce NumRows in mangclient.ini so it would work in mangclient.exe. It shouldn't be impossible because MAngband and TomeNET doesn't have problem with that.
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youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

Last edited by tangar; December 3, 2018 at 11:03.
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Old December 21, 2018, 10:52   #34
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Quote:
Originally Posted by tangar View Post
1) I wanna assign my tileset to the game (I've tried graphical tilesets - they are nice, but my vision too bad to play with them

But when assigning tuleset in font-win.prf file:
feat:granite wall:*:1:148 - works
feat:granite wall:::148 - doesn't work

please make it to take default values from terrain.txt, if there is none assigned (as it is in MAngband or TomeNET).
In the forthcoming version (which by the way will be 1.2.0 -- this will only incluse minor changes, I plan on adding stuff from V master for 1.3 then release a 1.4 to match MAngband 1.4 once I've ported everything I want from V in PWMAngband) you will be able to use the following format in font-xxx.prf:

glyph:terrain name:symbol

For example: glyph:granite wall:8

This is equivalent of "feat:granite wall:all lighting:whatever the color for granite wall in terrain.txt is:8".

I've modified font-win.prf locally and set my font to your 24x36.fon tileset and it's working perfectly...
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Old December 21, 2018, 10:56   #35
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Quote:
Originally Posted by tangar View Post
Also it would be nice do not require password second time (when you login with your character)
Implemented in version 1.2.0.

From now on, the password for characters is the same as the one for the account. It is just redisplayed when you select or generate a character, instead of asking for the password again. Note that this isn't backwards compatible, so if you created a character in an older version with a different password, you won't be able to play that character anymore.
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Old December 21, 2018, 11:00   #36
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Quote:
Originally Posted by tangar View Post
Please allow to reduce NumRows in mangclient.ini so it would work in mangclient.exe. It shouldn't be impossible because MAngband and TomeNET doesn't have problem with that.
MAngband and TomeNET don't have the dynamic resizing I've ported from Vanilla Angband. This allows content to readapt when you resize the main term. If I allow terms to be smaller, I will have to disable dynamic resizing.

I'll see what I can do about this...
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Old December 21, 2018, 15:27   #37
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Ok, the minimal size for subterms was hardcoded at half the size of the main window, so 40x12. For the next version, I've reduced that minimum to a quarter of the main window, so 20x6. Feel free to use NumCols=6 if you wish in your subterms.
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Old December 21, 2018, 19:33   #38
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Thumbs up

Great news Can't wait to try it
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youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
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Old December 25, 2018, 13:55   #39
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Great news Can't wait to try it
Which will be today btw…
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