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Old September 23, 2007, 01:13   #11
fyonn
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thanks for the answer, I'm sure chaos resistance used to encompass confusion as well, back in the day (2.8 and before). I guess it's changed over time.
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Old September 23, 2007, 20:03   #12
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Drat, I've just realised that I can't just use thorin easily. I've replaced my crown of night and day for thengel to get res_conf, knowing that my shield of elvenkind has res_blind, but if I use thorin, then I lose res_blind...

hmm.. in a toss up between im_acid, res_blind and res_conf, I guess im_acid loses for now... I'll keep it for swap in purposes as required.

now I need to find another source of res_conf of res_blind to allow me to shuffle around and make use of the best little shield on the game

ahh well, this is what makes angband interesting...

dave
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Old October 18, 2007, 00:41   #13
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well, just to keep anyone who happens to be interested in the loop. my rogue is still <cross.fingers> alive and kicking. currently on dlvl 66. the mouth of sauron is somewhere in this level, and I've already had to teleport out twice due to bad positioning, or being teleported to by a summon and dragging me away from the main fight (that's really annoying). not sure if I've got the balls to take him yet. if I could get him in a corridor maybe, but he has a habit of summoning high undead who wander through walls and get me from the sides. also I know I'm really down on pot's of healing. need to find more.

I've been quite surprised at the sheer amount of damage I can deal with the bow, a ranger will have to be my next character (never played a ranger before, probably go for a human one though, hate the XP hit on a HE).

anyways, my rogue is all maxxed out on stats and level. doing quite well for speed at +24 without using haste.

biggest gap in my armour is res_nether. also missing shards and lite, but that's less of a worry for me atm. have I chosen correctly with my kit list do you think? I know the robe of permanance is an old find but without it, I struggle to fill vital resistances. another source of res_poi and res_elec would help.

anything strange in my pack is due to this being a "dungeon dump" as it were. might well swap elendil for the arkenstone now I've found a rod of enlightment. the magic mapping feature was too useful with vaults and tough monsters. afaik the rod does the same thing doesn't it?

anyway, here he is:

[Angband 3.0.8 Character Dump]

Name dave Self RB CB EB Best
Sex Male Age 18 STR! 18/100 +0 +2 +11 18/230
Race Human Height 75 INT! 18/100 +0 +1 +2 18/130
Class Rogue Weight 182 WIS! 18/100 +0 -2 +2 18/100
Title Master Thief Status 21 DEX! 18/100 +0 +3 +8 18/210
HP 965/965 Maximize Y CON! 18/100 +0 +1 +7 18/180
SP 254/254 CHR! 18/100 +0 -1 +0 18/90

Level 50 Armor [22,+132] Saving Throw Heroic
Cur Exp 6375019 Fight (+40,+30) Stealth Superb
Max Exp 6375019 Melee (+50,+45) Fighting Legendary
Adv Exp ******** Shoot (+58,+28) Shooting Legendary
MaxDepth Lev 66 Blows 5/turn Disarming Heroic
Turns 4926408 Shots 1/turn Magic Device Heroic
Gold 2270704 Infra 0 ft Perception Excellent
Burden 177.4 lbs Speed 24 Searching Excellent

You are one of several children of a Serf. You are a well liked
child. You have hazel eyes, curly brown hair, and an average
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:......+.*.+.. Blind:.........+...
Elec:......+...... Confu:.........+...
Fire:+.....+...... Sound:........+....
Cold:....+.+...... Shard:.............
Pois:......+...... Nexus:.......+.....
Fear:+.......+..+. Nethr:.............
Lite:............. Chaos:........+....
Dark:....+........ Disen:+............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:..++...+...+.
Invis:+....+...+... Blows:.............
FrAct:+.......+.+.. Shots:.............
HLife:....+.+...... Might:.............


[Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs,
trolls, undead, and all evil creatures. It is branded with fire.
It provides resistance to fire, fear, and disenchantment. It
sustains your strength and dexterity. It is blessed by the gods.
It grants you immunity to paralysis and the ability to see invisible
things. It activates for fire ball (72) every 40 turns. It cannot
be harmed by the elements.
b) a Long Bow of Power (x3) (+18,+28)
c) a Ring of Speed (+9)
It increases your speed by 9.
d) a Ring of Speed (+9)
It increases your speed by 9.
e) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It
sustains your intelligence, wisdom, and constitution. It activates
for restore life levels every 150 turns. It cannot be harmed by the
elements.
f) The Star of Elendil
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
g) a Robe of Permanence [2,+19]
It provides resistance to acid, lightning, fire, cold, poison, and
life draining. It sustains all your stats. It cannot be harmed by
the elements.
h) The Cloak 'Colannon' [1,+13] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be
harmed by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides resistance to fear, sound, and chaos.
It grants you immunity to paralysis. It cannot be harmed by the
elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion.
It grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.

k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid.
It grants you immunity to paralysis. It activates for a magical
arrow (150) every 30+d30 turns. It cannot be harmed by the
elements.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.


[Character Inventory]

a) 7 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 6 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) 4 Books of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
i) 21 Mushrooms of Restoring
j) 17 Potions of Cure Critical Wounds
k) 3 Potions of Healing
l) a Potion of *Healing*
m) 3 Potions of Restore Mana
n) 15 Potions of Restore Life Levels
o) 2 Scrolls of *Identify*
p) 6 Rods of Recall {@z1}
It cannot be harmed by electricity.
q) a Rod of Enlightenment
r) a Wand of Teleport Other (8 charges)
s) a Wand of Drain Life (2 charges)
t) a Wand of Annihilation (3 charges)
It cannot be harmed by the elements.
u) 28 Arrows of Venom (1d4) (+10,+9)
It is branded with poison.
v) 9 Seeker Arrows of Frost (4d4) (+9,+10)
It is branded with frost. It cannot be harmed by cold.
w) 18 Seeker Arrows of Flame (4d4) (+9,+9)
It is branded with fire. It cannot be harmed by fire.


[Home Inventory]

a) 4 Books of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
b) 8 Potions of *Healing*
c) a Potion of Life
d) 33 Potions of Restore Mana
e) 26 Scrolls of *Identify*
f) 8 Staffs of Teleportation (60 charges)
g) 8 Staffs of Speed (43 charges)
h) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot
be harmed by the elements.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It cannot be harmed
by the elements. It might have hidden powers.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates
for door and trap destruction every 10 turns. It cannot be harmed
by the elements.
k) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
cannot be harmed by the elements. It might have hidden powers.
m) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It
sustains all your stats. It cannot be harmed by the elements.
n) an Iron Crown of Lordliness [0,+10] (+2)
It increases your wisdom and charisma by 2. It provides resistance
to fear and life draining. It sustains your wisdom and charisma.
It cannot be harmed by the elements.
o) an Iron Crown of Night and Day [0,+10]
It provides resistance to light, dark, and blindness. It lights the
dungeon around you. It grants you the ability to see invisible
things. It cannot be harmed by acid.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It cannot be harmed
by the elements. It might have hidden powers.
q) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It provides resistance
to confusion. It cannot be harmed by the elements.
r) a Steel Helm of Telepathy [6,+9]
It grants you the power of telepathy.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains
your strength, dexterity, and constitution. It aggravates creatures
around you. It cannot be harmed by the elements.
t) The Dagger 'Narthanc' (2d4) (+4,+6)
It cannot be harmed by the elements. It might have hidden powers.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It increases your searching by 3. It cannot be harmed by the
elements. It might have hidden powers.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
It increases your dexterity by 2. It increases your attack speed by
2. It cannot be harmed by the elements. It might have hidden
powers.
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It increases your intelligence by 3. It cannot be harmed by the
elements. It might have hidden powers.
x) 25 Bolts of Wounding (1d5) (+12,+14)


[Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Old October 18, 2007, 12:33   #14
Paffa
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Join Date: May 2007
Location: Finland
Age: 29
Posts: 38
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Yeah rod of enlightment= Magic mapping.

Swapping the Star for Arkenstone gives you Light resistance so it is advisable =)


E:Could you update your dump on ladder, dumps are easier to read on ladder than forum
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Old October 18, 2007, 19:04   #15
fyonn
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of course I can

http://angband.oook.cz/ladder-show.php?id=7090
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Old November 2, 2007, 21:24   #16
fyonn
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I'm obviously going to have to keep my eye open as trouble *must* be very close.

I thought the game had been forsaking me on artifacts for a while, but the last two trips into the dungeon have filled my pack full of them.

first of the two trips gave me the palantir, cubragol, barahir and aeglos, and on the current trip to the dungeon (I'm still there) I've just cleared out a black dragon pit (much easier with thorin) and netted soulkeeper, ingwe, narya, avavir and ringil! not to mention a RoS+11

as always with angband, it's never easy. I love the palantir, but I hate aggravate. will probably keep it as a swap in. does aggravate call monsters to come to you through corridors? if so, could be useful.

as for the other finds, I've got to make sure I cover my resistances. using ringil leaves ResDisen empty which would not be ideal. I can wear barahir along with narya to cover poison and nether, and I can hate up as required. I'm wondering if this lot will finally allow me to swap out that robe of permanence that I've been wearing for a very long time now...

as always, feel free to comment

http://angband.oook.cz/ladder-show.php?id=7090
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Old November 2, 2007, 21:51   #17
fyonn
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oh yeah, that dragon pit also coughed up zarcuthra, but I think I'll leave it here as ringil pretty much eclipses it
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Old November 14, 2007, 22:31   #18
fyonn
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heya all,

got a new chardump for you:

http://angband.oook.cz/ladder-show.php?id=7090

question is as I've stated on the comment. is my character good enough to take on sauron and morgy? I know I'm missing three uniques (vecna, kronos and the terrasque), which obviously I want to pick up sooner (otherwise I'll only get them whe fighting the two quests), but if I took them out and got more more equipment, would I be good to go do you think?

cheers
dave
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Old November 24, 2007, 22:52   #19
fyonn
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FYI, just took out morgoth. frankly all I needed was a healthy supply of potions of healing and *healing*. didn't even use any of the potions of life I had saved up. time to try someone new I guess.
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