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Old July 1, 2016, 16:23   #21
Derakon
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Quote:
Originally Posted by brbrbr View Post
Half of the current game I've run with a Shovel of Earthquakes.
Awesome weapon, did more damage than majority of the artefacts up till the mid-game.
I had earthquake effect maybe 2-3 times for that period. Don't mind it. Actually like it.
"Beware of me! See how aweasome I am! I can cause Earthquakes!! Run and hide!! Boooo!!"
Weapons of Earthquakes only cause earthquakes if they deal more than 50 damage in a single hit, so it's not surprising that you didn't see them very often with your shovel. It's vastly more noticeable with Grond, which is borderline unusable for racking up kills since so many enemies just end up getting deleted off the level due to the constant earthquakes.
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Old July 1, 2016, 19:57   #22
Pete Mack
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So I actually tried playing with a mattock of earthquakes. "Ar-Pharazon is embedded in the rock!" on essentially the very first real fight. I thought he would be a good target, since quakes deal with summons so well. I dropped it shortly after. Quakes just everywhere.
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Old July 3, 2016, 16:25   #23
AnonymousHero
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Originally Posted by Pete Mack View Post
So I actually tried playing with a mattock of earthquakes. "Ar-Pharazon is embedded in the rock!" on essentially the very first real fight. I thought he would be a good target, since quakes deal with summons so well. I dropped it shortly after. Quakes just everywhere.
Incidentally this also applies in ToME 2.x where 'sentient' weapons can gain the "causes earthquakes" flag -- even with absurdly high bonuses this instantly makes any weapon useless. (EDIT: ... for anything other than niche uses like abusing the LoS interruption to reduce problems in The Void/Nether Realms.)
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