Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old March 18, 2015, 16:55   #1
yyt16384
Scout
 
Join Date: Jan 2015
Posts: 38
yyt16384 is on a distinguished road
Should I use this randart?

Code:
 s) the Morning Star of Findorn (2d6) (+13,+12) [+21] <+2>
     Found lying on the floor at 3000 feet (level 60).
     
     +2 strength, intelligence, wisdom, dexterity, tunneling.
     Slays animals, evil creatures, undead, demons, orcs.
     *Slays* dragons.
     Branded with acid.
     Provides immunity to fire.
     Provides resistance to lightning, light, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     When activated, it confuses all non-unique creatures within line
     of sight.
     Takes 147 to 180 turns to recharge at your current speed.
     Your chance of success is 93.1%
     
     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +3 DEX you would get 1.3 blows
     Average damage/round: 46.2 vs. animals, 46.2 vs. evil creatures,
     55.1 vs. undead, 55.1 vs. demons, 55.1 vs. orcs, 55.1 vs.
     creatures not resistant to acid, 73 vs. dragons, and 37.2 vs.
     others.
Fire immunity is good, but I'm not sure about aggravation... Should I use this or carry as a swap or just don't use it?
Full character dump is here http://angband.oook.cz/ladder-show.php?id=17474
yyt16384 is offline   Reply With Quote
Old March 18, 2015, 17:20   #2
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,047
Derakon is on a distinguished road
Carry it as a swap, if for no other reason than that your current main weapon gives +2 WIS/Speed, which are useful against more enemies than fire immunity is.
Derakon is offline   Reply With Quote
Old March 18, 2015, 19:29   #3
mushroom patch
Swordsman
 
Join Date: Oct 2014
Posts: 298
mushroom patch is an unknown quantity at this point
No, I wouldn't use it. At your level, aggravation is too dangerous, even as a swap, imo. Personally, I only accept aggravation on endgame quality weapons -- the stuff you'd use against Morgoth and Sauron -- which that morning star isn't. Your dagger is quite good, much better than the morning star. You're already at a depth of 60. You should go to about 72-75, find yourself some decent speed rings, and pick off some Us to level up.
mushroom patch is offline   Reply With Quote
Old March 18, 2015, 19:35   #4
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,320
AnonymousHero is on a distinguished road
Quote:
Originally Posted by mushroom patch View Post
No, I wouldn't use it. At your level, aggravation is too dangerous, even as a swap, imo. Personally, I only accept aggravation on endgame quality weapons -- the stuff you'd use against Morgoth and Sauron -- which that morning star isn't. Your dagger is quite good, much better than the morning star. You're already at a depth of 60. You should go to about 72-75, find yourself some decent speed rings, and pick off some Us to level up.
I would recommend U's that breathe fire... hmm.

If you control the battlefield (as OP can do), Aggravation is not a big deal. Just don't use the item in situations in which you're in LoS of many enemies. (Or where you're likely to get boxed in by terrain.) With good detection and/or ESP this shouldn't be that much of a problem.
AnonymousHero is offline   Reply With Quote
Old March 18, 2015, 22:02   #5
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,476
Estie is on a distinguished road
I would dump that weapon without a second thought. Sure, searching for fire Us at depths which also happen to be in a controlable area with no other nasties around is a plan, but its not worth the hassle, by the time you find that perfect setup you probably have cleared 3 GVs. The dagger is excellent and you have double fire resist at will, enabling you to have LOS to everything firebreathing for a round till it gets ported away.
Just dont forget to use the spell, its resist fire + cold in book 2.
Estie is offline   Reply With Quote
Old March 19, 2015, 00:17   #6
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,320
AnonymousHero is on a distinguished road
Quote:
Originally Posted by Estie View Post
I would dump that weapon without a second thought. Sure, searching for fire Us at depths which also happen to be in a controlable area with no other nasties around is a plan, but its not worth the hassle, by the time you find that perfect setup you probably have cleared 3 GVs. The dagger is excellent and you have double fire resist at will, enabling you to have LOS to everything firebreathing for a round till it gets ported away.
Just dont forget to use the spell, its resist fire + cold in book 2.
Why would you search for fire U's? It's a swap -- it can be dumped at any time, but if OP happens upon a suitable U pit or D(!) pit even, carrying this swap could turn into a great opportunity that would otherwise be completely impossible to attempt!
AnonymousHero is offline   Reply With Quote
Old March 19, 2015, 06:56   #7
yyt16384
Scout
 
Join Date: Jan 2015
Posts: 38
yyt16384 is on a distinguished road
Thanks a lot. However, this is no longer relevant. I deleted the savefile by accident and now I don't have this weapon
yyt16384 is offline   Reply With Quote
Old March 20, 2015, 18:16   #8
mushroom patch
Swordsman
 
Join Date: Oct 2014
Posts: 298
mushroom patch is an unknown quantity at this point
Quote:
Originally Posted by AnonymousHero View Post
I would recommend U's that breathe fire... hmm.

If you control the battlefield (as OP can do), Aggravation is not a big deal. Just don't use the item in situations in which you're in LoS of many enemies. (Or where you're likely to get boxed in by terrain.) With good detection and/or ESP this shouldn't be that much of a problem.
It is a big deal. It means you can't fight packs of monsters without digging summoning corridors and such. It also means you need teleport other for whatever uniques you're farming balrogs from. I mean, if you want to spend a week kinging your character, yeah, use aggravation, it might not kill you. If you want to win in a reasonable amount of time, aggravation is for endgame uniques.
mushroom patch is offline   Reply With Quote
Old March 20, 2015, 18:31   #9
Thraalbee
Swordsman
 
Thraalbee's Avatar
 
Join Date: Sep 2010
Location: Stockholm
Posts: 409
Thraalbee is on a distinguished road
Unless your melee is ridiculously op, like poscheng Berserker, aggravation in general is not worth it until end game imho. But Berserkers are great fun for fast play. But mine tend to die horribly first turn after a recall well before the end game.
Thraalbee is offline   Reply With Quote
Old March 21, 2015, 08:39   #10
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,320
AnonymousHero is on a distinguished road
Quote:
Originally Posted by mushroom patch View Post
It is a big deal. It means you can't fight packs of monsters without digging summoning corridors and such. It also means you need teleport other for whatever uniques you're farming balrogs from. I mean, if you want to spend a week kinging your character, yeah, use aggravation, it might not kill you. If you want to win in a reasonable amount of time, aggravation is for endgame uniques.
What can I say, that's not my experience -- unless you're already relying heavily on stealth you must assume that anything can summon at any time. Use corridors to your advantage, or use *Destructed* areas - don't fight in open rooms!. (This was what my "control the battle field" comment was alluding to. Of course this is mostly applicable to Priests and Mages. OP is/was a Priest.)

Btw, we're talking about a swap weapon here, so the player gets to decide when aggravation is worth it. Which is pretty safe.
AnonymousHero is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
RandArt and Egos Old Coach v4 3 February 17, 2012 23:36
randart boredom Gockel Vanilla 2 August 6, 2011 17:16
[3.2.0] Randart DSMs Starhawk Vanilla 9 April 1, 2011 16:25
Randart armor. Faerandir Vanilla 3 December 8, 2010 09:22
Randart immunities TJS Vanilla 4 June 25, 2010 19:06


All times are GMT +1. The time now is 08:28.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.