![]() |
#1 |
Knight
Join Date: Jan 2017
Posts: 946
![]() |
Comp 229
This time we're trying blackguard. Unlike the paladin, this one is not human, but superhuman. Will the blackguard fare better than his noble counterpart?
|
![]() |
![]() |
![]() |
#2 |
Rookie
Join Date: Oct 2019
Location: Florida
Posts: 18
![]() |
So, dumb question: is there an actual turncount limit to these, or just the fear that someone else will likely run faster?
I've seen a few oblique references to a limit, or hitting a turncount wall, but can't find an actual number anywhere. |
![]() |
![]() |
![]() |
#3 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,601
![]() |
No limit. 1st will usually require a tight turncount, if you just want to put a win through take as long as you like.
|
![]() |
![]() |
![]() |
#4 |
Veteran
Join Date: Oct 2019
Posts: 1,004
![]() |
Impaired recovery is what, 50%?
|
![]() |
![]() |
![]() |
#5 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
![]() |
@Dave-yes.
ImpHP is 1/2 speed recovery for HP. Regen is 2x. |
![]() |
![]() |
![]() |
#6 |
Veteran
Join Date: Oct 2019
Posts: 1,004
![]() |
Some interesting things from class.txt:
Two books: "Dark Rituals" and "Deadly Powers" You don't get extra blows for having a weapon under 10 lbs You can have up to 40 lbs of armor before losing SPs |
![]() |
![]() |
![]() |
#7 |
Veteran
Join Date: Oct 2019
Posts: 1,004
![]() |
Does the quality of your shield affect your shield bashes?
|
![]() |
![]() |
![]() |
#8 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,463
Donated: $60
![]() ![]() |
Yes, damage dice and weight affect quality.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#9 |
Veteran
Join Date: Oct 2019
Posts: 1,004
![]() |
Quality and weight affect damage dice?
|
![]() |
![]() |
![]() |
#10 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,601
![]() |
Code:
/* Bashing chance depends on melee skill, DEX, and a level bonus. */ int bash_chance = p->state.skills[SKILL_TO_HIT_MELEE] / 8 + adj_dex_th[p->state.stat_ind[STAT_DEX]] / 2; Code:
/* Calculate attack quality, a mix of momentum and accuracy. */ bash_quality = p->state.skills[SKILL_TO_HIT_MELEE] / 4 + p->wt / 8 + p->upkeep->total_weight / 80 + shield->weight / 2; |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Comp 228 | Gwarl | Competition | 41 | January 10, 2020 17:55 |
Comp 205 | debo | Competition | 61 | June 11, 2017 14:32 |
Comp 204 | debo | Competition | 17 | May 12, 2017 03:45 |
Comp 203 | debo | Competition | 14 | April 17, 2017 17:11 |
Comp 202 | debo | Competition | 43 | March 21, 2017 15:16 |