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#1 |
Scout
Join Date: Jul 2010
Posts: 25
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Troika disciple
I have been playing a bit with a Troika disciple. I enjoy the randomness of the gifts/punishments and the overall powerful melee of the class.
What I don't understand though are the quests. I try to be at a depth that is considered challenging by the Purple but I haven't figured out what prompts him to give me a quest. Does a certain amount of time need to elapse from completing the prior quest or is it enough to be on a deep enough level? Do I need to keep going down even if the level feeling says I am deep enough? Can I spam stairs or recall until I get a quest? The other thing that is unclear is what prompts the purple to give me a new spell. Is it killing a certain level or type if monster or is it just random? |
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#2 | ||
Knight
Join Date: Nov 2008
Posts: 867
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Quote:
Random Troika quests will stop generating altogether if you can no longer qualify for further rewards, either because you completed all of them or failed too many. I don't think there are any time, stair or recall limits, although quests only generate on new levels so stair-shuffling between already explored levels will never trigger a quest. Quote:
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#3 |
Scout
Join Date: Jul 2010
Posts: 25
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Thank you for the information!
Do the spells you get have anything to do with the monster that is killed? There was one time I got slay orc after killing one of the orc uniques. Was that entirely by chance? |
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#4 |
Knight
Join Date: Nov 2008
Posts: 867
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The monster's identity doesn't affect which spell you get if you pass all the rolls for getting a spell; there can be some correlation in that you get less impressive spells early on and also kill less impressive monsters early on, but if you got your first slay spell for killing Cthulhu, it would still have a 50% chance of being slay orc.
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#5 |
Scout
Join Date: Jul 2010
Posts: 25
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Played quite a bit with Troika disciple and eventually managed to complete 10 of the 15 quests before dying. While the reward for the initial 5 quests is great, the reward for the second 5 is quite underwhelming, especially considering the difficulty of completing them. Excluding the quests, Troika disciples play like weak chaos warriors with an especially annoying patron and lots of limitations. Particularly annoying is the penalty for teleporting while healthy. As such, I think that the quest rewards need to be completely worth it.
It seems that to be able to complete all 15 quests, you need to exclusively focus on doing them. You don't want to do any of the built-in quests or explore any of the dungeons to their bottom level because then your level goes up and the Troika quests become incrementally harder. You basically need to go to the minimal dungeon level that satisfies the Troika and then recall back and forth until you get a quest. The mechanics of getting a quest are currently quite opaque. It looks like you are limited to 2 quests per dungeon, so once you are done with 2 you need to move on to the next dungeon. It would be nice to get some indication in the level feeling as to whether you can still get a quest in your current dungeon. I tried getting a quest in the Chameleon cave but was never assigned one - is it impossible to get a quest there? In addition, spells are quite rare in the beginning and are, again, underwhelming. By the time you get magic missile it's hardly useful. The slay spells are nice but also tend to come quite late and I frequently already have a weapon that posesses the same slay. Perhaps spells could be also be at least partially tied to the quests so that you get them more frequently? I don't mean this to sound whiney. This is an interesting class to play with a different play style than other classes. I just think it could benefit from some tweaking. |
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#6 |
Knight
Join Date: Nov 2008
Posts: 867
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Thanks for the feedback
![]() You're right about Chameleon Cave, random quests never trigger there since the only monsters there are chameleons.
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