Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Sil

Reply
 
Thread Tools Display Modes
Old January 11, 2021, 08:35   #1
Jamsus
Rookie
 
Join Date: Jan 2021
Posts: 2
Jamsus is on a distinguished road
Question about Sil ruleset

Hello fellow wanderers of the First Age.

I'm Andrea from Italy, i do not consider myself a super expert avid Roguelike player but in the few i enjoyed a lot there is for sure Sil. I'm quite an avid TTRPG player falling in love both on settings & ruleset.

Years ago i've build a little TTRPG "old school" system for one night one shots & short campaigns which reminded me a bit of Sil "mechanics" and that is another reason i've fell in love with this elegant game.

I wanted to ask if the Sil rules are of his own or are based on Angband rules (on which i'm quite ignorant). As a software developer i've worked on little freetime roguelike projects and i would like to implement the rule system as a base (from which to evolve) for a much simplier game, so i was searching for some "history" and variants to test.

Thanks everyone and have a nice 2021!
Explore dangerously
Jamsus is offline   Reply With Quote
Old January 11, 2021, 09:47   #2
fph
Knight
 
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 963
fph is on a distinguished road
Ciao Andrea from a fellow Italian! Sil's mechanics (damage, hit and fail rates, effect of stats, etc.) are different from vanilla Angband's ones. They were designed from scratch by Sil's creator. I agree that they are very elegant and well thought-out; they are a little gem (pun intended).

Angband's mechanics are often quite more complicated.
__________________
Dive fast, die young, leave a high-CHA corpse.
--
You read a scroll labeled 'lol gtfo' of Teleport Level.
fph is offline   Reply With Quote
Old January 11, 2021, 10:05   #3
Jamsus
Rookie
 
Join Date: Jan 2021
Posts: 2
Jamsus is on a distinguished road
Hey fellow Tuscanian (Florence here) thanks for clarifying that! Yes i really like them, there was a period were i tried to do something similar with dices for a TTRPG, (edging 1d7, 1d9, 1d11 etc) but sometimes it was getting a bit clunky to calculate. Let's say that on videogames it is handled better
Jamsus is offline   Reply With Quote
Old January 22, 2021, 07:37   #4
Weiveismart
Rookie
 
Join Date: Jan 2021
Posts: 3
Weiveismart is on a distinguished road
Ciao Andrea from a fellow Italian!
Weiveismart is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 00:21.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.