![]() |
#31 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
![]() |
Bug #1927 Another missing message type. When disarming a chest, either with skill, magic or magic device, there used to be a message "click" and a click sound. Now, no message and no sound.
Edit: Not apparently a message type problem, after all. The problem is that the mage spell Trap/Door Destruction has become ineffective on chests, hence no message or sound. Last edited by Ingwe Ingweron; May 4, 2015 at 21:35. |
![]() |
![]() |
![]() |
#32 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
![]() |
Angband 4.0 dev 6c27ede
Description for Rod of Drain Life has three problems: 1) it's missing the description of the damage done, 2) it's missing the information about what it does not damage (demons, undead, non-living), and 3) the grammar is wrong, "When activated, it casts a bolt which life-draining." Needs an "is" before "life-draining". |
![]() |
![]() |
![]() |
#33 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
![]() |
Quote:
@ can disarm it with skill. @ can also disarm traps (but not on chests) with magic. Also a correction, the missing message and sound is only with respect to magical disarming, which apparently was failing utterly. When disarming with skill there is a sound and the message "You have disarmed the chest." |
|
![]() |
![]() |
![]() |
#34 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
![]() ![]() |
Quote:
EDIT: Note that that list is alphabetical by ego name - with the alphabet starting (*abc...
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. Last edited by Nick; May 5, 2015 at 00:11. |
|
![]() |
![]() |
![]() |
#35 |
Adept
Join Date: May 2015
Posts: 112
![]() |
The crash I described in this post persists in angband-v4.0beta-192-g6c27ede
Also, more cosmetics:
|
![]() |
![]() |
![]() |
#36 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
![]() |
Quote:
A) You're catering to the vast minority. Good luck with that. B) I have no patience for anyone who makes a serious claim of "unplesantness" by being asked to choose a "standard gender" by video game. C) Which leads me to, seriously doubting that this claim has ever actually been made by any reasonable bander. D) Revert it. See how little patience I have.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
|
![]() |
![]() |
![]() |
#37 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
![]() |
It's a good thing you're not the maintainer then!
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
![]() |
![]() |
![]() |
#38 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
![]() |
New bug, possibly a result of earlier fixes for quiver issues: There's no "You have no room for x Arrows" warning message if you try to pick up ammo when the inventory's completely full; you're able to pick it up and it will push the last item out of your inventory onto the floor. (Note that this only applies in the very specific circumstance that inventory slots a-w are all filled with items and the quiver has nothing in it at all - if you've got, say, slots a-v filled and slot w is a quiver slot with exactly 40 missiles in it, then you will still get the proper "You have no room for x Arrows" message as expected.)
|
![]() |
![]() |
![]() |
#39 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
![]() |
I've noticed some other unpleasantnesses while looking at Ingwe's trap/door destruction bug. Specifically, the game currently can't destruct closed doors, because of limitations on the way it projects. I'm not sure what the best fix is here mainly because I'm still trying to figure out what capabilities Nick has put in. I imagine Nick will come by with a one-line fix later, but on the off chance he doesn't I'll try looking at it more tomorrow.
|
![]() |
![]() |
![]() |
#40 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
![]() |
That's how I gathered it was organized. I'm confident that at the time of identifying the Frost branded weapon that the Frost ego wasn't there (the list was a bit shorter then and none of the elements were represented except for on missiles), but now it is. Perhaps it takes awhile for the Ego ignoring list to catch up? Now they are all there except for Venom, which is missing for both weapons and missiles, but maybe @ hasn't come across any yet. When I do, I will check whether Venom appears right away in the Ego ignore list.
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Beleriand Status | Whelk | Variants | 44 | July 9, 2014 01:16 |
Angband - status of the Linux ports? | nppangband | Development | 7 | September 7, 2013 23:00 |
Status of variants? | CJNyfalt | Variants | 17 | June 15, 2011 19:17 |
The status of Sangband | sygoomei | Variants | 5 | February 16, 2009 18:17 |
3.1.0beta monster behavior and a few other things | tigen | Vanilla | 3 | January 17, 2009 08:30 |