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#1 |
Scout
Join Date: Apr 2020
Location: Donetsk
Age: 26
Posts: 43
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Is there any way to highlight artifacts like uniques in purple?
This option(?) would increase the visibility of important items in ASCII-mode |
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#2 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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They're already a special color for me, once known.
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#3 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,017
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I think he means on the map, not in the object list window.
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#4 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 498
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In object window, artifacts already show first before any other items, and in purple.
Unidentified artifacts should definitely not show on the floor by some recognizable color. If that is what you meant. Stealthy character with enlightenment would have even easier time collecting endgame stuff. There are enough artifacts already you can spot in their unid'd form. Light sources and (correct me if I'm wrong) the Rings of Power. Ruby -> Narya. Sapphire -> Vilya. Nenya flavor I don't remember. If you're talking about highlighting already identified artifacts on the floor, I'm not sure what the gain is? Do you have object window open on your games at all? |
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#5 |
Scout
Join Date: Apr 2020
Location: Donetsk
Age: 26
Posts: 43
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#6 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 359
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So do you not see all the little subwindows around the main screen?
If not , use the window menu to open up little sub windows around the main screen By default, term-1 is history term-2 is inventory term-3 is monsters term-4 is objects and term-5 is monster memory Although - that's all changeble through the menu. |
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#7 |
Knight
Join Date: Nov 2008
Posts: 878
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The object list is accessible through the ']' command even with no subwindows.
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The Complainer worries about the lack of activity here these days. |
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#8 |
Scout
Join Date: Apr 2020
Location: Donetsk
Age: 26
Posts: 43
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