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#71 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Some Android tablets, esp bigger ones like the one just picked up, come with (optional) keyboards now. It sucks when there's game that could obviously benefit from keyboard support, but has a touch UI (because developers are locked into a Android=no physical keyboard mentality). I would hope that NPPAndroid would support both touch and keyboard commands.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#72 | |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#73 |
Adept
Join Date: Jul 2011
Posts: 204
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Loving the progress so much, waiting impatiently for it to become playtestable
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#74 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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One step closer! Knowledge screens are done. On to the player character screen.
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#75 |
Apprentice
Join Date: Sep 2013
Location: virginia, usa
Posts: 87
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#76 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Both. They are in the same codebase.
The way the new UI works is when you open the game, you can start a game of NPPAngband or NPPMoria. If you load a prior character, it detects which game the savefile is for and loads it up. You can also close up a character in NPPAngband and then play a game in NPPMoria, and vice-versa, without having to exit the program.
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 Last edited by nppangband; December 31, 2014 at 01:51. |
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#77 |
Apprentice
Join Date: Sep 2013
Location: virginia, usa
Posts: 87
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yay!!!!!!!!!
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#78 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Here is a sample of the statusbar, albeit for an absurd wizard mode character.
The icons, from left to right, tell the player: 1) They are not currently searching. You can click the icon to search, or enter the keyboard command. 2) Food status, currently full. 3) The character can learn 47 new spells (the absurd part). The player can click on the icon to study, as well as access the command by keyboard. 4) As the mouse hover shows, trap detect has not been cast. There are icons for all temporary status (word-of-recall, heroism, resist fire, etc) that will pop up when the state is active. ![]() The final feature before this will be playtestable beta is the character screen. There are not yet macros, multiple windows, character dumps and a couple other features, but anyone willing to playtest the basic new UI will get the chance very soon.
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#79 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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One final dialog box; the new birth screen. It needs uncluttering, but everything is on one screen. Things don't have to be selected in any particular order any more (gender-race-class-stats-name)Anything can be changed at any time. For the new players, the complete help topic can be called up for every field of information on the screen with a simple mouse hover.
In terms of a basic playable beta, that was the last thing on the list. There are some minor things to clean up, but a release for anyone wanting to playtest and provide feedback will be out shortly. It is missing some important features that would make playing a complete game tedious (the extra windows, macros), but finally the finish line is in sight. ![]() edit: It isn't nearly this big onscreen. Not sure why the png file is so big.
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#80 |
Knight
Join Date: Sep 2013
Posts: 527
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That looks very static. If you add more birth options, what happens to the text below it? Likewise for classes/races.
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Thread | Thread Starter | Forum | Replies | Last Post |
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