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#11 |
Swordsman
Join Date: Jul 2008
Posts: 308
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I like buzzkill's suggestion the best. But instead of listing items which affect resistance, I recommend a pop-up window for that when you hover your mouse over the bar.
If you want to be really nice to the player then you could also include the maximum damage (from a single attack) that's possible after resist is applied. |
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#12 | |
Veteran
Join Date: Jun 2007
Posts: 1,391
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Quote:
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#13 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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I kind of agree. I admit I didn't expect the answers I got in this thread.
Some sort of grid where the player can simultaneously analyze what resistances/abilities they have, and see they have if a certain piece of equipment is the only source of that resist/ability seems essential. I can see where a radio chart or bar chart would have a better visual appeal, but wouldn't it be losing some usefulness?
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#14 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Agreed. The current character screens have a fantastic compromise between information density and readability. They aren't perfect (mostly in that the text labels for some flags are confusing, e.g. "Imp.HP" for "impaired HP regeneration"), but they're pretty good. If you want to improve them, I'd be looking to do so mostly by adding tooltips and flyouts.
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#15 | |
Veteran
Join Date: Jun 2007
Posts: 1,391
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Quote:
In stat slots you could display the full range, rather than going to "*" for values numerically larger than 9. For immunities and resists you could still display "+", "*" or even "33%" / "100%" (or "Imm."). For regeneration you could display the cumulative result of the Regeneration flag and "Imp. HP regen" flag as a percentage relative to "normal" regen (a fly-out or tooltip could display how the result was arrived at). Make sense? |
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#16 |
Knight
Join Date: Sep 2013
Posts: 527
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One other thing that might make sense, especially for new players, would be to display both the % damage resisted and the maximum. In Vanilla, resistances don't stack, but this isn't intuitive. Also the % resisted isn't shown. If you resist Chaos, for example, you resist about 16% IIRC, and that is the maximum. FAA and others however stack resistances.
I've never played NPP (sorry), but I think that if you get this right, then you could set the standard that others will copy when they catch up. |
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#17 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Yes, this is utterly bizarre, thank you for noticing. |
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#18 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
More useful? YES. Somewhat confusing? Yes. Info still missing? yes. If you could combine something like this with expanded mouseover info, I think you would really have something. ![]()
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#19 | |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
Fire attacks have a maximum damage of 1500 points. Depending on the type of ranged monster attack, the damage is based on either the monster's current hit points or spell power. Fire attacks can also destroy scrolls, arrows (etc). If the player has either a permanent or temporary resist they incur only 1/3 of the un-resisted damage amount, and it also helps protect inventory from damage. If the player has both permanent resist fire and a temporary active resist fire spell active, damage incurred is only 1/9 of the total un-resisted damage and the odds of player inventory being destroyed is further reduced.
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#20 | |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
Also, for pval items such as speed, instead of a simple +, it can display the actual change to speed (+3).
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