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#1 |
Swordsman
Join Date: Mar 2016
Posts: 462
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Sil-Q 1.5 beta, first release
Full details up at https://github.com/sil-quirk/sil-q/r.../v1.5.0-beta1a, including a brief overview of changes; the most important is of course that this is the first official appearance of MicroChasm's new tileset.
Windows binaries are at https://github.com/sil-quirk/sil-q/r....5.0-beta1.zip. Please download it and try it out. Last edited by Quirk; May 25, 2020 at 00:59. |
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#2 |
Apprentice
Join Date: Jun 2019
Location: Finland
Posts: 56
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The link asks to log into GitHub (I don't have an account).
Is it a compiled version? |
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#3 |
Swordsman
Join Date: Mar 2016
Posts: 462
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#4 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,231
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Oh snap. Though...Gwarl says we were supposed to have an Oposband compo first though
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#5 |
Adept
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How is the Windows version built? Mingw, MSVC? I'll assume makefiles since I don't see any VC project files or anything hinting at Cmake. I see some Apple Xcode files, are you building a Windows application on a Mac?
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#6 |
Swordsman
Join Date: Mar 2016
Posts: 462
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Mingw. The Mac support is dead, as I have no access to a Mac, but all traces haven't been removed in case one of the occasional Mac lovers who wishes Mac support wants to put some time in to restore it.
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#7 |
Rookie
Join Date: Jan 2013
Location: Saratoga
Age: 28
Posts: 17
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Well now the plan on getting sub 2k turns before the next version won't happen. It was fun while it lasted though
__________________
光復香港 時代革命 五大訴求 缺一不可 |
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#8 |
Swordsman
Join Date: Oct 2013
Posts: 298
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Played around a bit with the tiles, looks great overall! Especially like the wolves. Do like the extra earlygame monsters as well. Did find a few angband weapons as well. Neat, although that's a lot of extra XP for the ealry-midgame? Has anything been changed/removed to compensate?
Removing Danger/Smithing bonuses was the right call, didn't really notice any cost reductions to compensate though? Artifact shortbows can still be imbued with resistances which makes them effectively a third jewelry slot for melee characters. Haven't played around with the new abilities yet. How do the Oaths work? Do they straight up forbid you from certain actions or are the bonuses forfeit if you do or what? |
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#9 | ||
Swordsman
Join Date: Mar 2016
Posts: 462
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Quote:
Quote:
The bonuses are forfeit if you do; however you will be warned when taking an action that will violate an active Oath and need to confirm you are willing to break the Oath before going through with it. |
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#10 |
Swordsman
Join Date: Oct 2013
Posts: 298
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Got a few games in with the new tiles. Stupid deaths midgameish so far, pretty rusty.
Scatha the Worm lacks a tile, making it invisible. Being under the effects of Rage also replaces enemy tiles with black boxes. The Whispering shadow blurb could perhaps use a editorial, the "sounds (voices?)" looks a bit rough. |
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