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#1 |
Adept
Join Date: May 2007
Posts: 114
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[S] [spoiler] Locked chest?
As I was recalling back to town, I noticed a chest lying around at 1750' so I took it with me. I never really got very deep in Sangband, so I've encountered only a few chests, and all of them I just disarmed and opened. This one, a small metal chest (Locked), doesn't seem to have any traps, and trying to open it yields nothing. I tried disarming it, even used a wand of force door, but alas, nothing.
How the hell am I supposed to open it? Except of bashing it. I hope that's not the only way.
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#2 |
Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 523
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If it's locked, just try 'o'pening it, or if that isn't going to work, 'B'ashing it shouldn't give you any grief.
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#3 |
Adept
Join Date: May 2007
Posts: 114
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As I mentioned. I 'o'pened a few chests before, but this one gives me:
You fumble with the lock, getting nowhere. I prefer not to force it, as that reduces the item quality AFAIK.
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#4 | |
Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 523
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Quote:
If you insist on opening it, you'll need to find a way to increase your disarming skill. |
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#5 | |
Adept
Join Date: May 2007
Posts: 114
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Quote:
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#6 |
Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 523
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Oh, I stand corrected. o_ptr->pval determines the depth of the items... Sorry. Good to know, though. Don't have a clue as to how it works like that
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/* We are wimpy */ if (chance <= 0) { msg_print("Your weak blows bounce off the chest."); } /* Chest is smashed open */ else if (rand_int(100) < chance) { /* Message */ message(MSG_OPENDOOR, 0, "You smash open the chest!"); /* Loot! */ chest_death(FALSE, y, x, o_ptr); } /* Bashing failed -- hurt the chest */ else { o_ptr->pval -= 1 + o_ptr->pval / 20; if (o_ptr->pval < 0) o_ptr->pval = 0; msg_print("You beat furiously on the chest; it remains closed."); } |
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#7 |
Adept
Join Date: May 2007
Posts: 114
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Good to know. I always thought the items were dependent on your current depth, not only on the quality of the chest.
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