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#1 |
Adept
Join Date: Jan 2009
Location: Milan, Italy
Posts: 213
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r1612 bug : auto ID average weapons on pickup with same item in inventory
The title says it all;
for example, if i have a fully ID'd Dagger (+0;+0) in my backpack and pick up an unID'd dagger from the floor, it will automatically stack with the previous one if it's also average.
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#2 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Isn't that the way it has been for a while? Works with items with charges too.
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#3 |
Veteran
Join Date: Apr 2007
Posts: 1,950
Donated: $40
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I don't count this as a bug.
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takkaria whispers something about options. -more- |
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#4 |
Adept
Join Date: Jan 2009
Location: Milan, Italy
Posts: 213
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So we have occasionally free immediate id of average weapons? That's ok with me, since it's pretty situational, it just seemed a bit inconsistent (ie if you don't have the same item in inventory you still have to wield and wait for pseudo or attack a monster). It can't really be compared with wands/staves since in that case you have the item flavour mechanic, and the only "free" id you get is relative to the charges, not object type.
Btw, props also for changing permanent rock colour, before it was a huge annoyance, especially in greater vaults, after i used destruction
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My first winner! http://angband.oook.cz/ladder-show.php?id=8681 And my second! http://angband.oook.cz/ladder-show.php?id=8872 And the third! http://angband.oook.cz/ladder-show.php?id=9452 And the fourth! http://angband.oook.cz/ladder-show.php?id=10513 And the fifth! http://angband.oook.cz/ladder-show.php?id=10631 And the sixth! http://angband.oook.cz/ladder-show.php?id=10990 |
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#5 |
Swordsman
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
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An unnecessary justification could be that it's easier to tell that something is average if you've got two identical copies of it.
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