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#1 |
Apprentice
Join Date: May 2007
Posts: 66
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FuryBand 5.1 Beta Release
Well, got a beta out for FuryBand 5.1. Major thanks to Zop for his C code fixes. FuryBand 5.1 aims to be less buggy, more fun, and a bit harder.
Download it here: http://www.furytech.net/files/furyBa...d-51-beta6.zip Let me know if any of you see any obvious bugs and what not. Here's a full changelog **** Beta 6 Changes **** Fixed random bugs, including the shelob bug. There is still one nasty bug with golems that I can't seem to figure out. Things are busy now, but I'll work on that soon. See total changelog below Twelfth Release (5.1) Core Changes LightBranded Swords should no longer damage light-resistant monsters per Zop RandArt Changes per Zop Weapon Wielding changes per Zop RES_MELEE works per Zop More than 255 Artifacts supported Per Zop Assorted other changes by Zop Added the option to show current bounties in the "~" menu Monster and Object Lists print out to CSV files now Fir Trees and Mallorn Trees should Burn now. And should be passable with TreeWalking NEW F_INFO FLAG = TREE, anything with TREE flag can be passed with TREEWALKING and flying. Additionally, they will burn ![]() Spell Changes Constructor Powers fixed per Zop Full overhaul on Hunter Powers Lowered the level Jedi's get "Force Learn" Added Info on Some Ninja Powers More constructor powers fixed by me Monster Changes Mother Hydra's now have the correct character Reduced Experience given by Chtonians and other drastically over the top monsters Moved great unclean ones to level 63 from level 53, as they're far more powerful than anything in that depth Surtur the Giant Balrog now how has the "U" symbol Increased Health of Mature Red and Bronze Dragons to match level Removed most monsters from being aligned based on your player race More Monster Egos Class/Race Changes Ninjas get less of a modifier to Backstab, Ninja, Stealin, and Disarming. Ninjas get an increase of a modifier to swordmastery Lowered the SkillOverLevel to 5 from 7 Major rebalance of the races and classes. More uniques have guaranteed artifacts Store Changes Added options for recharging at Furyband T Object Changes Increased depth of some of the Maia weapons More EGO items More Artifacts (some by Zop, some by Me, and Some from Other Variants) Level Changes No more Maedhros at Deathwatch Improved the Spiders Lair Some NEW Princess Quest Levels Last edited by The GP Fury; April 16, 2010 at 03:12. |
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#2 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 45
Posts: 367
Donated: $120
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Quote:
T.
__________________
* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#3 |
Apprentice
Join Date: May 2007
Posts: 66
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Thanks
![]() So I was playing and realized that I made a slight error in C code that was causing all terrain to turn into burnt trees when hit with fire or acid. Ooops. New version is up. |
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#4 | |
Adept
Join Date: Jul 2009
Location: USA
Posts: 118
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Quote:
format, I have had this problem before with some downloads John |
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#5 |
Apprentice
Join Date: May 2007
Posts: 66
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I'd try redownloading it. If that doesn't work, try using WinRar to open it.
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#6 |
Adept
Join Date: Jul 2009
Location: USA
Posts: 118
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#7 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 45
Posts: 367
Donated: $120
![]() |
Quote:
T.
__________________
* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#8 |
Apprentice
Join Date: May 2007
Posts: 66
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strange...I just tried downloading it on two different systems, and it worked fine for me. Is anyone else having problems?
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#9 |
Apprentice
Join Date: May 2007
Posts: 66
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Beta 2 is out. Updated header post
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#10 |
Apprentice
Join Date: May 2007
Posts: 66
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Beta 3 is out
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