![]() |
#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
![]() ![]() |
Angband 4.0beta status
I think we're getting pretty close to having a releasable game - thanks everyone for their encouragement and testing.
I have just made another update, 8470954, which fixes:
As far as I know, there are now 34 bugs that I plan to fix before release. It would be very helpful for people to cast their eyes over that list in order to
Obviously there are things like ID which are only recently fixed; please report any further issues with things like that, or indeed any other bugs you find. I'm hoping that the next competition can be a 4.0beta one, so we can try to flush out any remaining problems.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#2 | |||||
Knight
Join Date: Sep 2010
Location: England
Posts: 958
![]() |
There are a few remaining minor message issues:
Quote:
Quote:
#1889, "Darkness breath removes wall knowledge": Quote:
Quote:
Quote:
![]() |
|||||
![]() |
![]() |
![]() |
#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
![]() ![]() |
That's really useful - #1889 will now be fixed in the next update, and I haven't looked at the others yet.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#4 |
Rookie
Join Date: May 2015
Posts: 19
![]() |
Biggest remaining thing I've noticed: if you have quiver slots a) and b) occupied, then drop the contents of a), the quiver does not rearrange.
That is, you end up with slot b) still occupied, and (nothing) in slot a). |
![]() |
![]() |
![]() |
#5 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
![]() |
When I switch armor, displayed AC in main screen is not updated correctly.
E.g. AC=186 with Adamantite plate, swith to leather and AC=100. Then switch back to the plate and display is still AC=100 |
![]() |
![]() |
![]() |
#6 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
![]() |
Quote:
1. Rebirth issue: character’s name iterates a number (if one was part of the name, e.g, Tester III becomes Tester IV), however, the "player history” description reverts to a random description rather than preserving the former and allowing changes to be made. 2. Message problem when using a macro for activation of a weapon. This was working previously but has now stopped. I use a keymap of “F” for the action: “[A]ctivate [a] principal weapon [5] target”. It works fine if it is not recharging, however, if it is recharging the message seen on the top of the main screen is “Type ? for help.” while the sub-window messages show the proper message “That item is still charging." If instead of using a macro keymap and you manually type in the sequence Aa5 the correct message does appear at the top of the screen. Last edited by Ingwe Ingweron; May 4, 2015 at 03:00. |
|
![]() |
![]() |
![]() |
#7 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
![]() |
Don't know if it's a 4.0 issue or more appropriate to a 4.1 release, but I'd like it if there was some consideration to the issues of using fists. Having a flat damage with no chance of any critical hits, no extra damage from flame, frost or acid gloves, no knowledge of tunneling abilities, etc., were some of the drawbacks noticed when taking up MattB's fists only challenge. See the following thread for a discussion about fists and the effects of equipment.
http://angband.oook.cz/forum/showthread.php?t=7082 |
![]() |
![]() |
![]() |
#8 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
![]() |
Quote:
"You miss the Brigand. The Brigand hits you. The Brigand touches you. You grab hold of your backpack! There is a puff of smoke!" However, in the main window the message line only said: "There is a puff of smoke!" Had to check the message history or the message sub-window to see if any item or money was stolen. Edit: Also the sound effect was odd, but I can't recall if it was always this way. When the attempted theft occurred there was the sound of coins shuffling, which made me first assume the Brigand had been successful. Shouldn't the sound effect be different for a successful coin theft from an unsuccessful attempted theft, and should the sound also be different if an item was stolen? Last edited by Ingwe Ingweron; May 4, 2015 at 04:26. |
|
![]() |
![]() |
![]() |
#9 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
![]() |
Angband 4.0 dev 8470954
Message and ID by use weirdness continues. And, I didn't see it in the bug list, but maybe I missed it. "You have no room for a Broad Sword (2d5) {wielded}." How did it have the "{wielded}" flag when @ hadn't even picked it up, let alone wielded it as equipment? The same for staves showing up on the floor with the {wielded} flag, even though they never do get wielded since they can't be [e]quipped. In any event, wasn't the message "{tried}" before? Edit: Just walked over a weapon and got the message, "You have no room for a Long Sword (2d5) {special}." So, maybe some of what I perceived as weirdness is merely a decision to already implement some of the proposed changes to identification. Note that the Phial did not have any strange {appendage} associated with it when @ found it just now. Last edited by Ingwe Ingweron; May 4, 2015 at 04:03. |
![]() |
![]() |
![]() |
#10 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
![]() |
Didn't find it in the bug list, but it is so trivial that maybe there's no need to bother with it.
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Beleriand Status | Whelk | Variants | 44 | July 9, 2014 01:16 |
Angband - status of the Linux ports? | nppangband | Development | 7 | September 7, 2013 23:00 |
Status of variants? | CJNyfalt | Variants | 17 | June 15, 2011 19:17 |
The status of Sangband | sygoomei | Variants | 5 | February 16, 2009 18:17 |
3.1.0beta monster behavior and a few other things | tigen | Vanilla | 3 | January 17, 2009 08:30 |