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#1 |
Scout
Join Date: Apr 2014
Posts: 43
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Poschengband Tileset Thing
Making a 32x32 tileset for poschengband
I will try to keep the sprites to a similar palette as their symbol color displays (eg: priests will be various shades of blue) I'll be using this thread to how which sprites are completed, and ask for help with technical aspects. If for some bizzare reason, you wish to use these sprites for your own things, message me. If you dislike something, tell me, I won't get offended or anything. Current sprites: Gluttonous Ghost (or probably something else, it looks a tad too vicious to be a gluttonous ghost) ![]() ![]() Great Hell Wyrm (unfinished) ![]() ![]() Large Kobold ![]() ![]() Mugash, the Kobold Lord (I gave him a crown and scepter, because why not) ![]() ![]() |
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#2 |
Adept
Join Date: Jul 2015
Posts: 144
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I hacked this together real quick, so not 100% sure it will work as expected.
Replace the files in lib/xtra/graf: 32x32.bmp with your 256 colour bmp and replace 32x32.png with your png. Try out the pref editing with %7v after selecting Tulip's tiles. Don't put anything in the top-left-most grid square. Make sure to dump the preferences to a file when you are done editing. Do tell me if it works or not. |
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#3 | |
Scout
Join Date: Apr 2014
Posts: 43
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Quote:
I can dump whatever things you want me to. https://i.imgur.com/n2DoFMk.png I was given some good suggestions by some dudes I know. Hereforth, all sprites, with few exceptions, shall be full body and shall encompass entirety of 32x32 (in terms of height, not necessarily width). Redone Mugash. ![]() ![]() Redone Large Kobold ![]() ![]() Spectral Wyrm: ![]() ![]() Mature Dragon: ![]() ![]() edit: 10 images per post is annoying, ill have to just add them to a big sheet when I can be bothered and have enough sprites to justify that action Last edited by Tulip; July 12, 2016 at 09:54. |
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#4 |
Scout
Join Date: Apr 2014
Posts: 43
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Erm, I'm still interested in making this. I just want confirmation it will even work. I'm useless at the technical aspect of things.
I wont double-post again after this. |
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#5 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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Rest assured, someone will wish to take advantage of 32x32 tiles. It is a pretty easy code fix.
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#6 |
Scout
Join Date: Apr 2014
Posts: 43
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I'm still working on this.
Ancient Dragon. ![]() ![]() |
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#7 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Not quite your style, but I've done my fair share of work on 32x32 Angband tilesets. You can find a link to them through my profile. Use them or parts of them as you wish, pending other ownership (which I played fast and loose with). UT 32 is the most comprehensive, however others may have other odds and ends.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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