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#1 |
Veteran
Join Date: Apr 2007
Posts: 1,950
Donated: $40
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New scoring system
The current scoring system is:
Code:
player->max_exp + (100 * player->max_depth))
So I think score should be something closer to: XP * (depth * 100 / standard turns) * D where D is one, plus 0.1 for connected stairs off, 0.2 for each of force descent and no recall, and 0.3 for no artifacts. Thoughts? I know scoring isn't a big deal in Angband really, but it would be nice to make it something that represented skill a little better.
__________________
takkaria whispers something about options. -more- |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I know some players complain about everything being biased towards speedrunning. Maybe we should consider just tracking a bunch of metrics and showing them to the player at the end, so they can pick whichever metric they want to improve. I don't think you can really sum up "how skillfully did I play" in a single number anyway.
So one of the options at the gravestone would be "view stats", which would show game turns, max depth, clock time, total experience, uniques killed, etc., and for each of those you could view a leaderboard comparing this character to your previous characters. |
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#3 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,161
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The only people who use the score at all are the competion players, no ?
So use a number that those people find valuable. Maybe ask them ? |
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#4 | |
Veteran
Join Date: Jun 2007
Posts: 1,391
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Quote:
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#5 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
And the competition players look at game turns, not score. As far as I'm aware, score isn't used for anything at the moment beyond ranking each player's personal Hall of Fame. |
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#6 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,161
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Exactly, they look at turn counts because score is not usefull.
I am not assuming that oook is the only Angband community, but I am assuming that only competing players need a scoring system. And since the oook community has a competitive playing group, why not make a score for them they find usefull. |
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#7 |
Knight
Join Date: Dec 2008
Posts: 641
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I'd think it would be better not to have score depend on birth options, since it would be nearly impossible to titrate them against each other. If people care about it, have options to filter the ladder for those options so you are comparing apples to apples. I'm not a competitive player though, just my 2 cents.
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#8 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
![]() I still stand by having a collection of various metrics rather than a single scalar value to measure your character's accomplishments. As a newbie, you want your score to reflect how "far" you got, so max dlvl/clvl are interesting metrics. As a player with a few wins, you might be interested in how many uniques you killed or how many artifacts you found. As a competition player of course you're interested in how quickly you won. Et cetera. |
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#9 | |||
Swordsman
Join Date: May 2016
Posts: 330
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Quote:
Quote:
I don't know what the formula should be though, but it should encourage speedrunning, because grinding is already an obvious enough strategy. Quote:
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#10 |
Veteran
Join Date: Jun 2007
Posts: 1,391
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Right and that's "metrics". Any type of single-number "score" in Angband is completely meaningless.
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