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#1 |
Rookie
Join Date: Jul 2017
Posts: 12
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Some newb questions about inventory and equipment management.
Hi. I have some trouble deciding what weapon I should use and what items I should maybe leave behind at home, I have big problems with being a bit of a hoarder in games so I can't really decide.
![]() (Also, I have no idea how to my character dump in any other way so I'm sorry for the trouble.) |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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You can put it on the ladder, or use [ code ] blocks to paste it into your post, like this:
Code:
[Angband 4.1.0 Character Dump] Name Alv Age 117 Self RB CB EB Best Race High-Elf Height 6'6" STR: 16 +1 -3 +2 16 Class Mage Weight 13st 12lb INT: 18/30 +3 +3 +2 18/110 Title Spellbinder Turns used: WIS: 9 -1 +0 +1 9 HP 125/125 Game 630017 DEX: 11 +3 +0 +0 14 SP 113/113 Standard 50232 CON: 11 +1 -2 +0 10 Resting 14705 Level 25 Armor [27,+54] Saving Throw 73% Cur Exp 38181 Stealth Excellent Max Exp 38181 Melee 1d4,+6 Disarm - phys. 60% Adv Exp 40250 To-hit 27,+1 Disarm - magic 79% Blows 1.0/turn Magic Devices 95 Gold 31592 Searching 80% Burden 175.1 lb Shoot to-dam +17 Infravision 90 ft Overweight 67.2 lb To-hit 27,+6 Speed -4 Max Depth 1000' (L20) Shots 1/turn You are the only child of a Telerin Ranger. You have light grey eyes, wavy silver hair, and a fair complexion. rAcid:......+...... Nexus:............. rElec:......+...... Nethr:............. rFire:......+...... Chaos:............. rCold:......+.+..+. Disen:............. rPois:............. pFear:............. rLite:............+ pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:.........+... Stea.:.......+...+. ESP:............. Sear.:....+........ Invis:............+ Infra:...........++ FrAct:+..........+. Tunn.:............. Feath:...........+. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) a Dagger of *Slay Troll* (1d4) (+2,+5) <+2> Bought from a store +2 strength. Slays trolls. Prevents paralysis. Combat info: 1.0 blow/round. With +2 STR and +0 DEX you would attack a bit faster With +4 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would attack a bit faster With +2 STR and +3 DEX you would get 1.1 blows With +0 STR and +6 DEX you would get 1.1 blows Average damage/round: 13.6 vs. trolls, and 8.6 vs. others. b) a Short Bow of Power (x2) (+7,+17) Found lying on the floor at 950 feet (level 19) c) a Ring of Protection [+13] Dropped by an Easterling warrior at 650 feet (level 13) d) a Ring of Intelligence <+2> Bought from a store +2 intelligence. Sustains intelligence. e) an Amulet of Searching <+6> Found lying on the floor at 600 feet (level 12) +6 searching skill. f) the Phial of Galadriel <+3> Dropped by Bullroarer the Hobbit at 650 feet (level 13) +3 light. Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 7 to 14 turns to recharge at your current speed. Your chance of success is 97.3% g) Studded Leather Armour of Resistance (-1) [12,+18] Dropped by Golfimbul, the Hill Orc Chief at 650 feet (level 13) Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, fire. h) a Fur Cloak of Stealth [3,+8] <+1> Bought from a store +1 stealth. i) a Leather Shield of Resist Cold [8,+1] Dropped by Sméagol at 150 feet (level 3) Provides resistance to cold. j) a Hard Leather Cap of Regeneration [2,+2] Found lying on the floor at 600 feet (level 12) Speeds regeneration. l) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5> Dropped by an orc shaman at 850 feet (level 17) +1 wisdom. +3 stealth. +5 infravision. Provides resistance to cold. Cannot be harmed by acid, fire. Feather Falling. Prevents paralysis. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 16 Potions of Cure Light Wounds f) 25 Potions of Cure Serious Wounds g) 24 Potions of Cure Critical Wounds h) 7 Potions of Restore Mana i) 5 Potions of Speed j) 30 Scrolls of Phase Door k) 17 Scrolls of Word of Recall l) 2 Rods of Treasure Location m) 9 Staves of Mapping (30 charges) [Character Quiver] 0) 30 Arrows of Flame (1d4) (+3,+3) Branded with fire. Cannot be harmed by fire. Combat info: Hits targets up to 100 feet away. Average damage/round: 113.6 vs. creatures not resistant to fire, and 45.4 vs. others. 35% chance of breaking upon contact. 1) 27 Arrows of Slay Animal (1d4) (+12,+7) Slays animals. Combat info: Hits targets up to 100 feet away. Average damage/round: 107 vs. animals, and 53.5 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) 7 Books of Magic Spells [Magic for Beginners] b) 9 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Mushroom of Second Sight e) 11 Mushrooms of Clear Mind f) 2 Scrolls of Teleportation g) a Scroll of Magic Mapping h) 2 Rods of Treasure Location i) a Wand of Dragon's Flame (2 charges) Cannot be harmed by lightning. j) a Staff of Teleportation (6 charges) k) a Ring of Resist Fire and Cold Found lying on the floor at 600 feet (level 12) Provides resistance to fire, cold. l) a Ring of Acid [+9] Found lying on the floor in a pit at 650 feet (level 13) Provides resistance to acid. m) a Ring of Lightning [+10] Dropped by a kobold shaman at 700 feet (level 14) Provides resistance to lightning. Cannot be harmed by lightning. n) a Ring of Digging <+5> Dropped by a pseudo-dragon at 600 feet (level 12) +5 tunneling. o) an Amulet of Resist Acid Found lying on the floor at 600 feet (level 12) Provides resistance to acid. p) a Pair of Leather Boots of Free Action [2,+3] Found lying on the floor at 50 feet (level 1) Prevents paralysis. q) a Pair of Steel Shod Boots of Stability [7,+6] Dropped by a forest wight at 850 feet (level 17) Provides resistance to nexus. Cannot be harmed by fire. Feather Falling. r) a Tulwar of *Slay Demon* (2d4) (+6,+5) <+1> Found lying on the floor at 750 feet (level 15) +1 intelligence. Slays demons (powerfully). Slows your metabolism. Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +12 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would attack a bit faster With +7 STR and +3 DEX you would get 1.1 blows With +0 STR and +6 DEX you would get 1.1 blows Average damage/round: 31.2 vs. demons, and 10.4 vs. others. s) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3> Dropped by Uglúk, the Uruk at 1000 feet (level 20) +3 constitution. Slays giants, trolls, orcs, evil creatures. Cannot be harmed by acid, fire. Grants the ability to see invisible things. Combat info: 1.0 blow/round. With +10 STR and +0 DEX you would attack a bit faster With +18 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would attack a bit faster With +10 STR and +3 DEX you would get 1.1 blows With +0 STR and +6 DEX you would get 1.1 blows Average damage/round: 42.5 vs. giants, 42.5 vs. trolls, 42.5 vs. orcs, 35.1 vs. evil creatures, and 27.6 vs. others. t) a War Hammer of *Slay Animal* (3d3) (+8,+1) <+1> Bought from a store +1 intelligence. Slays animals. Provides protection from confusion. Combat info: 1.0 blow/round. With +8 STR and +0 DEX you would attack a bit faster With +14 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would attack a bit faster With +8 STR and +3 DEX you would get 1.1 blows With +0 STR and +6 DEX you would get 1.1 blows Average damage/round: 13.7 vs. animals, and 7.4 vs. others. u) 20 Bolts of Slay Evil (1d5) (+5,+3) Slays evil creatures. v) 16 Bolts of Slay Evil (1d5) (+4,+4) Slays evil creatures. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 644 50' Reached level 2 1910 100' Reached level 3 4241 50' Reached level 4 5245 100' Killed Grip, Farmer Maggot's Dog 5846 100' Reached level 5 6348 150' Killed Fang, Farmer Maggot's Dog 6505 150' Reached level 6 8331 150' Reached level 7 8602 150' Killed SmÃ?©agol 9298 200' Reached level 8 11421 200' Reached level 9 13732 350' Reached level 10 15392 350' Reached level 11 17192 350' Reached level 12 18578 400' Killed Lagduf, the Snaga 18937 650' Reached level 13 20331 600' Reached level 14 21504 0' Killed Farmer Maggot 21762 600' Killed Wormtongue, Agent of Saruman 22020 600' Reached level 15 23542 600' Reached level 16 24437 650' Killed Golfimbul, the Hill Orc Chief 24585 650' Killed GrishnÃ?¡kh, the Hill Orc 24654 650' Killed Bullroarer the Hobbit 24717 650' Found the Phial of Galadriel 25650 650' Reached level 17 26725 650' Reached level 18 28854 650' Killed Brodda, the Easterling 29202 650' Reached level 19 29670 650' Killed Boldor, King of the Yeeks 29904 650' Killed Orfax, Son of Boldor 30957 0' Reached level 20 34911 750' Reached level 21 36200 0' Reached level 20 36200 0' Reached level 21 37674 800' Killed Ufthak of Cirith Ungol 37857 800' Reached level 22 39180 800' Killed Ulfast, Son of Ulfang 41137 850' Reached level 23 42496 850' Reached level 24 42835 850' Found the Pair of Leather Boots of Radagast 45143 850' Reached level 25 48197 1000' Killed Shagrat, the Orc Captain 48548 1000' Killed Lugdush, the Uruk 48773 1000' Killed UglÃ?ºk, the Uruk 48775 1000' Found the Broad Axe 'Barukkheled' [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) On the flipside, that Wand of Dragon's Flame should be quite useful for fighting uniques right now. As would the Ring of Acid, which is an easy swap for your Ring of Protection -- but another Ring of Intelligence would be preferable. I'd keep using the *Slay Troll* dagger for now; Barrukheled is the only real competition, and you need STR more than you need CON right now. You should be able to dive a decent amount; 1000' isn't all that deep for a level-25 character, and you'll find better gear deeper in the dungeon. Just don't be afraid to run from fights. |
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#3 |
Swordsman
Join Date: Dec 2007
Posts: 299
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I'll second Derakon, with the only deviation being that I'd wield the war hammer. Only +1 to int, but that matters when you kill with spells, and resist confusion, which is pretty high priority for a mage.
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#4 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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To further expound on the importance of burden: you're running around at -4 speed right now because of all the heavy stuff you're carrying. That means that 40% of the time, an enemy that moves at normal speed will get 2 actions to every 1 action you get, which is a serious penalty. Speed is incredibly important in this game, because it makes you better, or worse, at everything you do. Move faster and everything gets easier; move slower and everything gets harder.
There's a reason why many players swear by using Rings of Escaping in the early game; that +4 speed is often worth the penalties the ring imposes. I don't use them personally, but at minimum you should be striving to be at +0 speed when you enter the dungeon. |
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#5 |
Swordsman
Join Date: Mar 2012
Posts: 431
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I have never even heard of anybody playing with -4 speed. I'll go to -1 if I have to, and -2 for very short periods, if absolutely necessary, but I would never under any circumstances let myself get below that unless if was simply because I had just finished looting something and was full of new gear I was about to take back to the surface.
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#6 |
Knight
Join Date: Nov 2008
Posts: 878
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I play with -3/-4 speed all the time in the early game. Watching me play the recent Vanilla comp on angband.live, wobbly expressed his surprise that I seemed completely unconcerned about my dunadan mage having -3 speed. I was unconcerned because I normally play kobolds, and a kobold mage carrying the same stuff would have been even slower; it wasn't that I didn't think -3 speed was bad, just less bad than I was used to playing with.
But I also dive much more slowly than most players here, and that may be why I get away with it. A level 25 mage can live with -4 speed on 1000', he just needs to be careful. Having -4 speed at "recommended" depths is... well, I wouldn't know, but people who play the game that way seem to think it's not a very good idea. Even I would never carry around 17 scrolls of WoR, though; let alone nine staves of mapping.
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The Complainer worries about the lack of activity here these days. |
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#7 |
Rookie
Join Date: Jul 2017
Posts: 12
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Sorry for not responding sooner (busy with newly bought Breath of the Wild) but thanks for the tips. Alv has proceeded even further though I feel again a bit lost in my equipment, any tips, tricks, and help is very much appreciated.
Code:
[Angband 4.1.0 Character Dump] Name Alv Age 117 Self RB CB EB Best Race High-Elf Height 6'6" STR: 18/82 +1 -3 +4 18/102 Class Mage Weight 13st 12lb INT! 18/100 +3 +3 +9 18/*** Title Evoker Turns used: Wis: 6 -1 +0 +1 6 5 HP 155/155 Game 999853 DEX: 11 +3 +0 +0 14 SP 202/241 Standard 87661 CON: 12 +1 -2 +0 11 Resting 21019 Level 30 Armor [38,+83] Saving Throw 77% Cur Exp 215389 Stealth Excellent Max Exp 215389 Melee 1d7,+14 Disarm - phys. 65% Adv Exp 230000 To-hit 29,+13 Disarm - magic 94% Blows 1.3/turn Magic Devices 108 Gold 33519 Searching 66% Burden 127.8 lb Shoot to-dam +17 Infravision 90 ft Overweight -52.1 lb To-hit 30,+13 Speed Normal Max Depth 1900' (L38) Shots 1/turn You are the only child of a Telerin Ranger. You have light grey eyes, wavy silver hair, and a fair complexion. rAcid:........+.... Nexus:............. rElec:........+.... Nethr:............. rFire:........+.... Chaos:............. rCold:+.......+..+. Disen:............. rPois:............. pFear:............. rLite:............+ pBlnd:....+........ rDark:............. pConf:............. Sound:......+...... pStun:............. Shard:.......+..... HLife:............. Regen:............. Stea.:...........+. ESP:............. Sear.:....+........ Invis:....+.......+ Infra:...........++ FrAct:....+.....++. Tunn.:............. Feath:...........+. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) a Short Sword of *Slay Demon* (1d7) (+10,+8) <+2> Found lying on the floor in a vault at 1700 feet (level 34) +2 intelligence. Slays demons (powerfully). Provides resistance to cold. Combat info: 1.3 blows/round. With +4 STR and +0 DEX you would get 1.6 blows With +0 STR and +3 DEX you would get 1.6 blows Average damage/round: 46.8 vs. demons, and 24.6 vs. others. b) a Short Bow of Power (x2) (+10,+17) Found lying on the floor at 950 feet (level 19) c) a Calcite Ring of Strength <+4> Dropped by a barrow wight at 1600 feet (level 32) +4 strength. Sustains strength. d) a Hematite Ring of Intelligence <+3> Bought from a store +3 intelligence. Sustains intelligence. e) a Ruby Amulet of the Magi [+7] <+2> Dropped by a mature gold dragon at 1750 feet (level 35) +2 intelligence. +2 searching skill. Provides protection from blindness. Sustains intelligence. Grants the ability to see invisible things. Prevents paralysis. f) the Phial of Galadriel <+3> Dropped by Bullroarer the Hobbit at 650 feet (level 13) +3 light. Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 11 to 20 turns to recharge. Your chance of success is 98.1% g) Gold Dragon Scale Mail (-2) [28,+14] Dropped by a dark elven priest at 1750 feet (level 35) Provides resistance to sound. h) a Fur Cloak of Protection [3,+10] Dropped by a dark elven lord at 1750 feet (level 35) Provides resistance to shards. Cannot be harmed by acid, fire. i) a Wicker Shield of Resistance [2,+10] Dropped by Sangahyando of Umbar at 1250 feet (level 25) Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid. j) a Hard Leather Cap of Intelligence [2,+13] <+2> Found lying on the floor at 1300 feet (level 26) +2 intelligence. Sustains intelligence. k) a Set of Leather Gloves of Free Action [1,+17] Dropped by Khîm, Son of Mîm at 1250 feet (level 25) Prevents paralysis. l) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5> Dropped by an orc shaman at 850 feet (level 17) +1 wisdom. +3 stealth. +5 infravision. Provides resistance to cold. Cannot be harmed by acid, fire. Feather Falling. Prevents paralysis. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by fire. f) 33 Light Violet Potions of Cure Critical Wounds g) a Teal Potion of *Healing* It can be thrown at creatures with damaging effect. h) 5 Light Teal Potions of Restore Mana i) 7 Dark Green Potions of Enlightenment j) 8 Oily Yellow Potions of Speed k) 16 Scrolls titled "paludo his pus" of Phase Door l) a Scroll titled "riperio frevus" of Teleport Level m) 2 Pewter Rods of Treasure Location n) a Silver Rod of Magic Mapping o) a Nickel Rod of Drain Life p) a Zinc Rod of Recall Cannot be harmed by lightning. q) a Zirconium Wand of Dragon's Flame (1 charge) Cannot be harmed by lightning. [Character Quiver] 0) 30 Arrows of Flame (1d4) (+3,+3) Branded with fire. Cannot be harmed by fire. Combat info: Hits targets up to 100 feet away. Average damage/round: 113.6 vs. creatures not resistant to fire, and 45.4 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) 10 Books of Magic Spells [Magic for Beginners] b) 16 Books of Magic Spells [Conjurings and Tricks] c) 10 Books of Magic Spells [Incantations and Illusions] d) 4 Books of Magic Spells [Sorcery and Evocations] e) a Crumbly Mushroom of Second Sight f) 2 Moldy Mushrooms of Vigor g) 11 Gelatinous Mushrooms of Clear Mind h) 4 Light Purple Potions of Healing i) 12 Light Teal Potions of Restore Mana j) 8 Pewter Rods of Treasure Location k) 4 Aluminium Wands of Teleport Other (26 charges) l) 12 Oak Staves of Mapping (39 charges) m) a Locust Staff of Power (1 charge) n) 4 Spruce Staves of Teleportation (30 charges) o) a Hematite Ring of Intelligence <+3> Bought from a store +3 intelligence. Sustains intelligence. p) Blue Dragon Scale Mail (-2) [12,+12] Found lying on the floor in a vault at 1250 feet (level 25) Provides resistance to lightning. q) Metal Brigandine Armour of Elvenkind (-3) [48,+5] <+2> Found lying on the floor in a pit at 1600 feet (level 32) +2 stealth. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid. r) a Pair of Steel Shod Boots of Stability [7,+6] Dropped by a forest wight at 850 feet (level 17) Provides resistance to nexus. Cannot be harmed by fire. Feather Falling. s) a Dagger of *Slay Troll* (1d4) (+2,+8) <+2> Bought from a store +2 strength. Slays trolls. Prevents paralysis. Combat info: 2.7 blows/round. With +2 STR and +0 DEX you would get 3.0 blows With +0 STR and +3 DEX you would get 3.0 blows Average damage/round: 65.9 vs. trolls, and 51.7 vs. others. t) a Main Gauche of Gondolin (1d5) (+10,+12) <+1> Dropped by Bolg, Son of Azog at 1300 feet (level 26) +1 light. Slays dragons, demons, trolls, orcs. Provides resistance to dark. Cannot be harmed by acid. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Radius 1 light. Combat info: 2.3 blows/round. With +2 STR and +0 DEX you would get 2.7 blows With +0 STR and +3 DEX you would get 2.7 blows Average damage/round: 65.6 vs. dragons, 65.6 vs. demons, 65.6 vs. trolls, 65.6 vs. orcs, and 51.1 vs. others. u) the Rapier 'Forasgil' (1d6) (+12,+19) <+1> Found lying on the floor at 1600 feet (level 32) +1 light. Slays animals. Branded with cold. Provides resistance to cold, light. Cannot be harmed by acid. Radius 1 light. Combat info: 2.3 blows/round. With +2 STR and +0 DEX you would get 2.7 blows With +0 STR and +3 DEX you would get 2.7 blows Average damage/round: 87.3 vs. creatures not resistant to cold, 78.7 vs. animals, and 69.9 vs. others. v) a Great Hammer of Westernesse (8d1) (+11,+14) <+1, +2> Taken from a chest found at 1350 feet (level 27) +1 strength. +1 dexterity. +2 constitution. Slays giants, trolls, orcs. Grants the ability to see invisible things. Prevents paralysis. Combat info: 1.0 blows/round. With +5 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 50.6 vs. giants, 50.6 vs. trolls, 50.6 vs. orcs, and 32.4 vs. others. w) a Light Crossbow of Extra Might (x4) (+10,+3) <+1> Bought from a store +1 shooting power. x) 36 Bolts of Slay Evil (1d5) (+5,+4) Slays evil creatures. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 644 50' Reached level 2 1910 100' Reached level 3 4241 50' Reached level 4 5245 100' Killed Grip, Farmer Maggot's Dog 5846 100' Reached level 5 6348 150' Killed Fang, Farmer Maggot's Dog 6505 150' Reached level 6 8331 150' Reached level 7 8602 150' Killed Sméagol 9298 200' Reached level 8 11421 200' Reached level 9 13732 350' Reached level 10 15392 350' Reached level 11 17192 350' Reached level 12 18578 400' Killed Lagduf, the Snaga 18937 650' Reached level 13 20331 600' Reached level 14 21504 0' Killed Farmer Maggot 21762 600' Killed Wormtongue, Agent of Saruman 22020 600' Reached level 15 23542 600' Reached level 16 24437 650' Killed Golfimbul, the Hill Orc Chief 24585 650' Killed Grishnákh, the Hill Orc 24654 650' Killed Bullroarer the Hobbit 24717 650' Found the Phial of Galadriel 25650 650' Reached level 17 26725 650' Reached level 18 28854 650' Killed Brodda, the Easterling 29202 650' Reached level 19 29670 650' Killed Boldor, King of the Yeeks 29904 650' Killed Orfax, Son of Boldor 30957 0' Reached level 20 34911 750' Reached level 21 36200 0' Reached level 20 36200 0' Reached level 21 37674 800' Killed Ufthak of Cirith Ungol 37857 800' Reached level 22 39180 800' Killed Ulfast, Son of Ulfang 41137 850' Reached level 23 42496 850' Reached level 24 42835 850' Found the Pair of Leather Boots of Radagast 45143 850' Reached level 25 48197 1000' Killed Shagrat, the Orc Captain 48548 1000' Killed Lugdush, the Uruk 48773 1000' Killed Uglúk, the Uruk 48775 1000' Found the Broad Axe 'Barukkheled' (LOST) 50677 1050' Killed Gorbag, the Orc Captain 51453 1100' Reached level 26 54952 1150' Killed Nár, the Dwarf 55755 1200' Killed Ibun, Son of Mîm 56504 1250' Killed Angamaitë of Umbar 56648 1250' Killed Sangahyando of Umbar 57323 1300' Killed Bolg, Son of Azog 57327 1300' Found the Lochaber Axe 'Mundwine' (LOST) 58096 1300' Reached level 27 63888 1250' Killed Khîm, Son of Mîm 66727 1400' Reached level 28 73371 1600' Killed Ulwarth, Son of Ulfang 74008 1600' Reached level 29 75657 1600' Found the Rapier 'Forasgil' 78830 1650' Killed Mughash the Kobold Lord 80321 1700' Killed Beorn, the Shape-Changer 81205 1750' Reached level 30 84367 1800' Killed Uldor the Accursed [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) |
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#8 |
Swordsman
Join Date: Dec 2007
Posts: 299
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You've got 6 more points of int than need. Look for gear to replace weapon, ring, or helm. The Westerness axe isn't great, but it's better than your current weapon, as long as it doesn't burden you.
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#9 |
Knight
Join Date: Apr 2007
Posts: 980
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The Gondolin weapon grants regeneration, which is great for a mage.
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#10 |
Rookie
Join Date: Jul 2017
Posts: 12
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Hey so...
I lost Alv quite some time ago (Kavlax took two turns in a row and breathed chaos at me both of them, R.I.P.) I'm going along with a new guy and is starting to have some difficulty with my inventory again, any tips and recommendations are appreciated. Code:
[Angband 4.1.0 Character Dump] Name Van Age 125 Self RB CB EB Best Race High-Elf Height 4'10" STR! 18/100 +1 -3 +6 18/140 Class Mage Weight 14st 12lb INT! 18/100 +3 +3 +8 18/*** Title Conjurer Turns used: WIS: 11 -1 +0 +6 16 HP 253/253 Game 1251407 DEX: 13 +3 +0 +7 18/50 SP 281/281 Standard 133569 CON: 13 +1 -2 +5 17 Resting 51168 Level 35 Armor [43,+85] Saving Throw 83% Cur Exp 809122 Stealth Excellent Max Exp 809122 Melee 4d5,+20 Disarm - phys. 74% Adv Exp 1035000 To-hit 32,+24 Disarm - magic 100% Blows 1.6/turn Magic Devices 114 Gold 153037 Searching 62% Burden 179.7 lb Shoot to-dam +23 Infravision 40 ft Overweight 0.2 lb To-hit 32,+28 Speed 22 Max Depth 2250' (L45) Shots 1/turn You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. rAcid:......+.++... Nexus:.........+... rElec:....+........ Nethr:............. rFire:....++...+... Chaos:............. rCold:...++........ Disen:............. rPois:....+........ pFear:............. rLite:............+ pBlnd:.....+....... rDark:............. pConf:............. Sound:.....+....... pStun:...+......... Shard:............. HLife:............. Regen:.....+....... Stea.:.......+..... ESP:+............ Sear.:............. Invis:.........+..+ Infra:............+ FrAct:....+.....+.. Tunn.:....+........ Feath:............. Speed:......+++..+. S.Dig:...+......... Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:....+........ [Character Equipment] a) an Executioner's Sword of *Slay Demon* (4d5) (+9,+3) <+2> Dropped by a master vampire at 2200 feet (level 44) +2 intelligence. Slays demons (powerfully). Grants telepathy. Combat info: 1.6 blows/round. With +0 STR and +1 DEX you would get 2.0 blows Average damage/round: 145.7 vs. demons, and 56.4 vs. others. b) a Long Bow of Power (x3) (+13,+23) Dropped by a mature black dragon at 1450 feet (level 29) c) an Aquamarine Ring of Intelligence <+6> Found lying on the floor in a vault at 2200 feet (level 44) +6 intelligence. Sustains intelligence. d) the Band of Beoron (+3,+6) <+6, +3> Dropped by Draebor, the Imp at 2100 feet (level 42) +6 strength. +3 dexterity. Provides resistance to cold. Provides protection from stunning. Cannot be harmed by lightning. Sustains dexterity. Slows your metabolism. When activated, it turns rock into mud. Takes 156 to 172 turns to recharge at your current speed. Your chance of success is 96.0% e) the Necklace of Runil <+1, +2, +5> Dropped by Beorn, the Shape-Changer at 1500 feet (level 30) +1 wisdom. +2 constitution. +5 tunneling. +1 light. Provides resistance to lightning, fire, cold, poison. Prevents paralysis. Radius 1 light. f) the Wooden Torch 'Miondi' (+1,+1) Found lying on the floor in a vault at 1550 feet (level 31) Provides resistance to fire, sound. Provides protection from blindness. Cannot be harmed by fire. Speeds regeneration. Radius 1 light. g) Black Dragon Scale Mail of Speed (-2) [16,+22] <+4> Found lying on the floor at 2000 feet (level 40) +4 speed. Provides resistance to acid. h) an Elven Cloak of Stealth [6,+10] <+3, +1> Dropped by a master vampire at 2200 feet (level 44) +3 stealth. +1 speed. i) the Large Metal Shield 'Manor' [12,+18] <+7> Found lying on the floor in a vault at 2100 feet (level 42) +7 speed. Provides resistance to acid. Cannot be harmed by acid. j) the Hard Leather Cap of Glacalimo [2,+9] <+5, +4> Found lying on the floor of a special room at 2100 feet (level 42) +5 wisdom. +4 dexterity. Provides resistance to acid, fire, nexus. Cannot be harmed by acid. Grants the ability to see invisible things. k) the Set of Mithril Gauntlets of Ezeluin [6,+7] <+3> Dropped by Bert the Stone Troll at 1800 feet (level 36) +3 constitution. Cannot be harmed by acid, fire. Prevents paralysis. l) the Pair of Leather Sandals 'Bauramach' [1,+16] <+10> Dropped by a grave wight at 2000 feet (level 40) +10 speed. Cannot be harmed by acid, fire. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by fire. f) 2 Books of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by fire. g) 2 Books of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by fire. h) 29 Ochre Potions of Cure Critical Wounds i) 3 Clear Potions of Healing j) 3 Orange Potions of Restore Mana k) 4 Lavender Potions of Enlightenment l) 10 Scrolls titled "cerio qui vus" of Phase Door m) 2 Zirconium Rods of Magic Mapping n) 2 Lead-Plated Rods of Probing o) 2 Runed Wands of Teleport Other (11 charges) p) a Silver-Plated Wand of Drain Life (2 charges) q) 2 Cypress Staves of Teleportation (10 charges) r) the Necklace 'Estelos' (+5,+3) <+3, +1> Dropped by The Queen Ant at 1850 feet (level 37) +3 constitution. +1 light. Provides resistance to chaos. Provides protection from fear. Slows your metabolism. Feather Falling. Sustains your life force. Radius 1 light. s) the Flail of Atarama (2d6) (+10,+11) <+4, +2> Dropped by Itangast the Fire Drake at 2000 feet (level 40) +4 strength. +2 wisdom. Slays undead (powerfully), demons, giants, trolls, orcs, evil creatures. Branded with weak acid. Provides resistance to acid, cold, shards. Cannot be harmed by acid, fire. Sustains strength. Grants the ability to see invisible things. Sustains your life force. Combat info: 2.0 blows/round. With +3 STR and +0 DEX you would get 2.3 blows With +0 STR and +1 DEX you would get 2.3 blows Average damage/round: 96.8 vs. creatures not resistant to acid, 142.6 vs. undead, 112 vs. demons, 112 vs. giants, 112 vs. trolls, 112 vs. orcs, 96.8 vs. evil creatures, and 81.6 vs. others. [Character Quiver] 0) 18 Arrows of Frost (1d4) (+6,+8) Branded with cold. Combat info: Hits targets up to 120 feet away. Average damage/round: 207 vs. creatures not resistant to cold, and 103.5 vs. others. 35% chance of breaking upon contact. 1) 9 Arrows of Wounding (1d4) (+7,+16) Combat info: Hits targets up to 120 feet away. Average damage/round: 128.2. 35% chance of breaking upon contact. 2) 25 Mithril Arrows (3d4) (+2,+3) Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 102.5. 35% chance of breaking upon contact. [Home Inventory] a) 12 Books of Magic Spells [Magic for Beginners] b) 15 Books of Magic Spells [Conjurings and Tricks] c) 19 Books of Magic Spells [Incantations and Illusions] d) 11 Books of Magic Spells [Sorcery and Evocations] e) 5 Fragile Mushrooms of Second Sight f) 8 Striped Mushrooms of Vigor g) a Cyan Potion of *Healing* It can be thrown at creatures with damaging effect. h) 2 Zirconium Rods of Magic Mapping i) 7 Bamboo Staves of Mapping (22 charges) j) 3 Blackthorn Staves of Light (20 charges) k) 11 Cypress Staves of Teleportation (83 charges) l) an Adamantite Ring of Acid [+10] Dropped by an illusionist at 1450 feet (level 29) Provides resistance to acid. m) the Pendant of Tirhor <+1> Found lying on the floor at 1500 feet (level 30) +1 light. Provides resistance to lightning, fire, chaos. Provides protection from fear, blindness. Sustains wisdom. Slows your metabolism. Prevents paralysis. Radius 1 light. When activated, it teleports you randomly up to 10 squares away. Takes 131 to 144 turns to recharge at your current speed. Your chance of success is 93.5% n) the Necklace of Nosgale <+3, +5> Found lying on the floor in a vault at 1550 feet (level 31) +3 strength. +3 intelligence. +5 wisdom. Provides resistance to dark. Sustains strength. Slows your metabolism. When activated, it cures blindness. Takes 105 to 115 turns to recharge at your current speed. Your chance of success is 92.9% o) the Wicker Shield of Frost [2,+22] <+5, +1> Dropped by Mîm, Betrayer of Turin at 1450 feet (level 29) +5 dexterity. +5 searching skill. +1 light. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid. Radius 1 light. When activated, it creates a fire bolt with damage 12d8. Takes 182 to 201 turns to recharge at your current speed. Your chance of success is 95.1% p) the Large Metal Shield 'Marmen' [12,+23] <+3> Dropped by an ethereal drake at 2250 feet (level 45) +3 intelligence. +3 constitution. +3 infravision. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid. Grants the ability to see invisible things. When activated, it detects invisible creatures nearby. Takes 156 to 172 turns to recharge at your current speed. Your chance of success is 96.8% q) the Large Metal Shield of Lonar [12,+18] <+5> Found lying on the floor at 1900 feet (level 38) +5 constitution. Provides immunity to cold. Provides resistance to shards. Cannot be harmed by acid. r) the Pair of Leather Sandals of Arthor [1,+18] <+3, +2, +1> Dropped by Itangast the Fire Drake at 2000 feet (level 40) +3 intelligence. +3 stealth. +2 speed. +1 light. Cannot be harmed by acid, fire. Feather Falling. Prevents paralysis. Radius 1 light. s) a Pair of Ethereal Slippers of Stability [0,+7] Found lying on the floor in a vault at 1250 feet (level 25) Provides resistance to nexus. Cannot be harmed by acid, fire. Feather Falling. t) the Scimitar 'Nostirest' (5d2) (+14,+7) [+4] <+2, +4> Dropped by Draebor, the Imp at 2100 feet (level 42) +2 strength. +4 wisdom. Slays demons (powerfully), trolls, orcs, animals, evil creatures. Branded with weak cold. Provides resistance to fire, cold. Cannot be harmed by acid. Slows your metabolism. Grants the ability to see invisible things. Prevents paralysis. Blessed by the gods. When activated, it increases your AC and to-hit bonus for 1d24+12 turns. Takes 182 to 201 turns to recharge at your current speed. Your chance of success is 95.1% Combat info: 2.0 blows/round. With +3 STR and +0 DEX you would get 2.3 blows With +0 STR and +1 DEX you would get 2.3 blows Average damage/round: 85.8 vs. creatures not resistant to cold, 134.4 vs. demons, 102 vs. trolls, 102 vs. orcs, 85.8 vs. animals, 85.8 vs. evil creatures, and 69.6 vs. others. u) the Lochaber Axe of Tirin (3d8) (+13,+14) Dropped by The Queen Ant at 1850 feet (level 37) Slays undead, giants, trolls, evil creatures. Branded with acid. Provides resistance to acid, cold. Cannot be harmed by acid, fire. When activated, it restores 10SP, cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. Takes 208 to 230 turns to recharge at your current speed. Your chance of success is 98.2% Combat info: 1.6 blows/round. With +0 STR and +1 DEX you would get 2.0 blows Average damage/round: 129.9 vs. creatures not resistant to acid, 129.9 vs. undead, 129.9 vs. giants, 129.9 vs. trolls, 104.7 vs. evil creatures, and 79.6 vs. others. v) the Whip of Elcarin (4d3) (+11,+16) [+1] Found lying on the floor at 1800 feet (level 36) Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants, trolls, orcs, animals, evil creatures. Branded with fire. Provides resistance to acid, fire. Cannot be harmed by acid, fire. Sustains wisdom. Grants the ability to see invisible things. Blessed by the gods. When activated, it attempts to remove a curse from an item. Takes 208 to 230 turns to recharge at your current speed. Your chance of success is 97.5% Combat info: 3.8 blows/round. With +2 STR and +0 DEX you would get 4.0 blows With +0 STR and +1 DEX you would get 4.0 blows Average damage/round: 226.5 vs. creatures not resistant to fire, 291 vs. undead, 291 vs. dragons, 291 vs. demons, 226.5 vs. giants, 226.5 vs. trolls, 226.5 vs. orcs, 194.3 vs. animals, 194.3 vs. evil creatures, and 162 vs. others. w) a Light Crossbow of Extra Shots (x3) (+14,+10) <+1> Dropped by Gorlim, Betrayer of Barahir at 2050 feet (level 41) +1 shooting speed. x) a Light Crossbow of Power (x3) (+18,+15) Found lying on the floor in a vault at 2250 feet (level 45) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 160 0' Killed Farmer Maggot 464 100' Reached level 2 750 100' Killed Grip, Farmer Maggot's Dog 750 100' Reached level 3 1881 200' Reached level 4 2985 150' Reached level 5 5264 100' Reached level 6 7029 200' Reached level 7 7629 450' Reached level 8 7779 450' Reached level 9 8815 450' Reached level 10 9568 450' Killed Fang, Farmer Maggot's Dog 10454 500' Reached level 11 11803 500' Killed Orfax, Son of Boldor 12013 500' Reached level 12 14196 500' Reached level 13 14318 500' Killed Ufthak of Cirith Ungol 14951 550' Reached level 14 16695 550' Killed Brodda, the Easterling 16695 550' Reached level 15 17737 600' Killed Lagduf, the Snaga 18133 600' Reached level 16 18263 600' Killed Wormtongue, Agent of Saruman 18801 600' Killed Bullroarer the Hobbit 21934 600' Reached level 17 25106 650' Reached level 18 27509 700' Killed Boldor, King of the Yeeks 30982 700' Reached level 18 33319 750' Killed Sméagol 34646 800' Killed Nár, the Dwarf 34646 800' Reached level 19 37480 800' Killed Grishnákh, the Hill Orc 37480 800' Reached level 20 40765 900' Reached level 21 41701 900' Killed Golfimbul, the Hill Orc Chief 44759 1000' Reached level 22 47959 1050' Reached level 23 48547 1050' Killed Bolg, Son of Azog 51336 1050' Killed Gorbag, the Orc Captain 51336 1050' Reached level 24 56176 1100' Reached level 25 56841 1100' Killed Shagrat, the Orc Captain 60263 1150' Reached level 26 63391 1200' Killed Angamaitë of Umbar 63622 1200' Killed Sangahyando of Umbar 63792 1200' Found the Cutlass of Earninas (LOST) 69318 1250' Killed Ulfast, Son of Ulfang 71273 1300' Reached level 27 72925 1300' Killed Uglúk, the Uruk 72935 1300' Killed Lugdush, the Uruk 78311 1400' Killed Khîm, Son of Mîm 80142 1450' Killed Mîm, Betrayer of Turin 80169 1450' Found the Wicker Shield of Frost 80370 1450' Killed Ibun, Son of Mîm 80595 1450' Reached level 28 81518 1450' Killed Uldor the Accursed 85477 1500' Killed Mughash the Kobold Lord 85850 1500' Found the Pendant of Tirhor 86050 1500' Killed Beorn, the Shape-Changer 86058 1500' Found the Necklace of Runil 87828 1500' Reached level 29 91060 1550' Killed Ulwarth, Son of Ulfang 91598 1550' Killed Ulfang the Black 91780 1550' Found the Wooden Torch 'Miondi' 91942 1550' Found the Necklace of Nosgale 92523 1550' Found the Awl-Pike of Alroth (LOST) 95567 1600' Killed Lokkak, the Ogre Chieftain 97481 1600' Reached level 30 98571 1700' Reached level 31 100863 1800' Found the Whip of Elcarin 101668 1800' Killed Bill the Stone Troll 101671 1800' Killed Bert the Stone Troll 101675 1800' Found the Set of Mithril Gauntlets of Ezeluin 101786 1800' Killed Tom the Stone Troll 103243 1850' Killed The Queen Ant 103259 1850' Found the Necklace 'Estelos' 103268 1850' Found the Lochaber Axe of Tirin 104532 1900' Reached level 32 108914 1900' Found the Large Metal Shield of Lonar 112157 2000' Killed Itangast the Fire Drake 112165 2000' Found the Flail of Atarama 112173 2000' Found the Pair of Leather Sandals of Arthor 112895 2000' Found the Pair of Leather Sandals 'Bauramach' 113369 2000' Reached level 33 115452 2050' Killed Gorlim, Betrayer of Barahir 117773 2100' Killed Medusa, the Gorgon 118279 2100' Found the Hard Leather Cap of Glacalimo 119610 2100' Killed Lorgan, Chief of the Easterlings 121042 2100' Killed Eöl, the Dark Elf 121367 2100' Reached level 34 121408 2100' Killed Draebor, the Imp 121410 2100' Found the Scimitar 'Nostirest' 121465 2100' Killed Azog, King of the Uruk-Hai 121672 2100' Found the Band of Beoron 121733 2100' Found the Large Metal Shield 'Manor' 121920 2100' Killed Waldern, King of Water 123084 2100' Found the Set of Leather Gloves of Aromen (LOST) 129742 2200' Killed Castamir the Usurper 130370 2250' Found the Large Metal Shield 'Marmen' 132266 2250' Killed Uvatha the Horseman 132973 2250' Reached level 35 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) |
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