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Old May 6, 2018, 22:54   #161
spara
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This looks like a bug. @ wearing a fully identified cursed ring of reckless attacks and still the resistances screen shows ? all over.

Equipment info:
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Name:	ring.jpg
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ID:	1619

Resistances. The ring is in slot c:
Name:  runes.png
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Size:  2.1 KB

Save file: Spara.zip
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Old May 6, 2018, 23:09   #162
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Originally Posted by spara View Post
This looks like a bug. @ wearing a fully identified cursed ring of reckless attacks and still the resistances screen shows ? all over.
Maybe it has another curse?
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Old May 7, 2018, 04:11   #163
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Maybe it has another curse?
But doesn't it default to say you don't know everything about this item? And also leave ??? at the end of the item description?
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Old May 7, 2018, 05:32   #164
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Maybe it has another curse?
I noticed the thing when @ stumbled to a poison trap. I thought I could use the trap to rule out the rPoison rune. Upon closer inspection, I noted there that there is no {???} in the name of the ring, which I assume means, that all the runes are known.

In the save file, @ is standing next to a poison trap after triggering the trap while wearing the ring. And is in a poisoned state and still wondering if the ring provides rPoison.
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Old May 7, 2018, 06:04   #165
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Quote:
Originally Posted by spara View Post
I noticed the thing when @ stumbled to a poison trap. I thought I could use the trap to rule out the rPoison rune. Upon closer inspection, I noted there that there is no {???} in the name of the ring, which I assume means, that all the runes are known.

In the save file, @ is standing next to a poison trap after triggering the trap while wearing the ring. And is in a poisoned state and still wondering if the ring provides rPoison.
I'll check out the save file - I was pre-caffeinated when I read your first post and didn't realise you'd given me one...
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Old May 7, 2018, 15:01   #166
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Originally Posted by spara View Post
I noticed the thing when @ stumbled to a poison trap. I thought I could use the trap to rule out the rPoison rune. Upon closer inspection, I noted there that there is no {???} in the name of the ring, which I assume means, that all the runes are known.

In the save file, @ is standing next to a poison trap after triggering the trap while wearing the ring. And is in a poisoned state and still wondering if the ring provides rPoison.
OK, bug found and fixed in development, thanks.
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Old May 7, 2018, 15:02   #167
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I'll check out the save file - I was pre-caffeinated when I read your first post and didn't realise you'd given me one...
I'm not a coder, but I do write (professionally) so I will assume that the rule is kinda the same: code written without caffeine is inherently suspect.
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Old May 7, 2018, 19:31   #168
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posted this elsewhere, but realized it might not be easy to find.

i found a randart that was both a blunt weapon and also "blessed by the gods". shouldn't "blessed" only apply to edged weapons? as i understand it, it what makes edged weapons avoid the penalty when wielded by Priests.
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Old May 7, 2018, 22:36   #169
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posted this elsewhere, but realized it might not be easy to find.

i found a randart that was both a blunt weapon and also "blessed by the gods". shouldn't "blessed" only apply to edged weapons? as i understand it, it what makes edged weapons avoid the penalty when wielded by Priests.
Yes, the blessing is redundant. But it doesn't harm anything having it there. The randart generator automatically puts blessing on all weapons that get wis bonuses, because having a wis bonus wouldn't be useful if you have an edged weapon penalty on top of it. Sure, Nick could add a check to cancel this if the weapon is already blunt, but it's not worth the trouble.

If you don't like having occasional artifacts that look stupid, just play standart.
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Old May 8, 2018, 02:33   #170
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it's extra artifact power, so there is a downside to it.
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